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server.cpp
Commit message (
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Author
Age
...
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*
Merged 2 branches because they relied on each other.
JacobF
2011-08-25
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If a user doesn't have build rights, don't allow them to move items to and fr...
JacobF
2011-08-23
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/
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if creative mode and player has no build privileges, cannot drop items.
Perttu Ahola
2011-08-22
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Fixed some protocol comment errors in clientserver.h and elsewhere
Perttu Ahola
2011-08-22
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Possibly fixed the extremely rare PeerNotFound loop bug.
Perttu Ahola
2011-08-22
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Server now supports replies without prefix
Giuseppe Bilotta
2011-08-22
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Defines for server command context flags
Giuseppe Bilotta
2011-08-22
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Remove distinction between /# and / commands
Giuseppe Bilotta
2011-08-22
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Implemented MEET_OTHER
Perttu Ahola
2011-08-16
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Fixed/extended/modified ban stuff to be good for inclusion
Perttu Ahola
2011-08-12
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added ipban support
Constantin Wenger
2011-08-12
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Notify other players of wielded item change
Giuseppe Bilotta
2011-08-11
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Clients inform server on wielded item
Giuseppe Bilotta
2011-08-11
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Server should use the same eye position as the client
Giuseppe Bilotta
2011-08-11
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Fixes a bug that made the server to deny non-empty passwords from players con...
Perttu Ahola
2011-07-31
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Fixed problem of server always receiving an empty password from the client
Perttu Ahola
2011-07-31
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Made stricter handling for old clients because now they are not compatible at...
Perttu Ahola
2011-07-31
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Fixed handling of inventory in creative mode (normal inventory is not trashed...
Perttu Ahola
2011-07-30
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fix to the former
Perttu Ahola
2011-07-30
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easier notice on old version
Perttu Ahola
2011-07-30
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Added network protocol version number in protocol
Perttu Ahola
2011-07-30
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Server configuration is now written when "/#setting whatever = whatever" is i...
Perttu Ahola
2011-07-30
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Added message of the day and made it properly configurable using /#setting (n...
Perttu Ahola
2011-07-30
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Made picking items up in creative mode delete them (because they usually are ...
Perttu Ahola
2011-07-30
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Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
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Added a mapblock analyzing function for debugging use and fixed remaining map...
Perttu Ahola
2011-07-24
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extended content-type range
Perttu Ahola
2011-07-23
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Fixed objects being sometimes not able to be stored statically in a block whe...
Perttu Ahola
2011-07-01
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map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
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Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
Perttu Ahola
2011-06-26
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reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
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added and commented out some debug output
Perttu Ahola
2011-06-26
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even more code refactoring
Perttu Ahola
2011-06-26
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moved map generator to separate source files
Perttu Ahola
2011-06-25
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mapgen stuff
Perttu Ahola
2011-06-25
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
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Changed MapBlockObjects to be never written anymore. Incremented version number.
Perttu Ahola
2011-06-18
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Created and moved stuff to content_nodemeta.{h,cpp}
Perttu Ahola
2011-06-18
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
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made server to send map seed for testing
Perttu Ahola
2011-06-05
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removed a debug print that would flood a lot in some kind of a timeout
Perttu Ahola
2011-06-02
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Fixed the password crash on Windows
Perttu Ahola
2011-06-02
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Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
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Updated licenses of CiaranG's contributions to be in line with the new contri...
celeron55
2011-05-31
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auth stuff is now saved only when modified
Perttu Ahola
2011-05-31
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removed some debug prints
Perttu Ahola
2011-05-31
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Reduced the CPU usage of the sent block selector algorithm
Perttu Ahola
2011-05-31
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hopefully fixed the privilege problems
Perttu Ahola
2011-05-29
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player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
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