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* Added the ability to change your password (via pause menu)Ciaran Gultnieks2011-05-22
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Passwords - a few corrections to the previous commitCiaran Gultnieks2011-05-20
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Restored the auto-admin powers of the local user (via name= in the config)Ciaran Gultnieks2011-05-16
* Fixed two compiler warningsPerttu Ahola2011-05-16
* Server commands without classesCiaran Gultnieks2011-05-16
* Better synchronisation of build/mine attempts when the player isn't allowed toCiaran Gultnieks2011-05-16
* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
* random comment updatesPerttu Ahola2011-04-30
* Maybe fixed the flood of "WARNING: StaticObjectList::remove(): id=13 not foun...Perttu Ahola2011-04-29
* tested out and commented out some new stuff for the terrain generator, to be ...Perttu Ahola2011-04-26
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
* Added /#time <int> command to server for changing the time of dayPerttu Ahola2011-04-25
* fix to the previous commitPerttu Ahola2011-04-25
* server to print version in chatPerttu Ahola2011-04-25
* Updated to-do list and added the give_initial_stuff setting for testingPerttu Ahola2011-04-22
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* item drop multiplication fixPerttu Ahola2011-04-19
* fixingPerttu Ahola2011-04-12
* Fixed some problems with crafting and inventoryPerttu Ahola2011-04-11
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* Fixed error reported by cppcheck:Perttu Ahola2011-04-11
* better support for old mapsPerttu Ahola2011-04-10
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-10
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
* Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-06
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
* Chests work now!Perttu Ahola2011-04-04
* initial chest metadataPerttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* commit before some more radical changesPerttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-02
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* mapgen work-in-progressPerttu Ahola2011-03-02
* mapgen tweakingPerttu Ahola2011-03-01
* fixed server sending wrong position of node removalPerttu Ahola2011-02-28
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28