aboutsummaryrefslogtreecommitdiff
path: root/src/server.cpp
Commit message (Collapse)AuthorAge
* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
|
* Fix player double damagePerttu Ahola2011-12-02
|
* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-02
|
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
|
* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)
* Players are more like objects + related stuffPerttu Ahola2011-12-01
|
* Player-is-SAO WIPPerttu Ahola2011-12-01
|
* Fix processing of the default_password setting. It is now actually used as ↵Kahrl2011-12-01
| | | | the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
* Reworked the inventory move handling code, hopefully fixed more problems ↵Perttu Ahola2011-11-30
| | | | than caused
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
|
* Better version match fail messages from serverPerttu Ahola2011-11-29
|
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-29
|
* CraftItem rework and Lua interfaceKahrl2011-11-29
|
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
|
* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
|
* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Add chat message callback and send functionsPerttu Ahola2011-11-29
|
* Use log_deregister_thread in EmergeThreadPerttu Ahola2011-11-29
|
* Fix mod dependency sortPerttu Ahola2011-11-29
|
* Warn about unsatisfied dependenciesPerttu Ahola2011-11-29
|
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
|
* Sort mods by dependencies defined by modpath/depends.txt in each mod (not ↵Perttu Ahola2011-11-29
| | | | mandatory)
* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-29
|
* Add IDropAction and related stuffKahrl2011-11-29
|
* Make map generator as much threaded as possible (not much benefit with ↵Perttu Ahola2011-11-29
| | | | current generator because of small generator chunk size (a single MapBlock))
* Add on_generated hookPerttu Ahola2011-11-29
|
* Improve player movement speed checkingPerttu Ahola2011-11-29
|
* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
|
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
|
* Remove give_initial_stuffPerttu Ahola2011-11-29
|
* Add node definitions in Lua and do not use content_mapnode_init anymore ↵Kahrl2011-11-29
| | | | (except in test.cpp)
* builtin.luaPerttu Ahola2011-11-29
|
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
|
* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-29
|
* Make map generator more responsivePerttu Ahola2011-11-29
|
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
|
* Set block modified flag when node metadata inventory is modifiedPerttu Ahola2011-11-29
|
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
|
* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-29
| | | | saving block
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement ↵Perttu Ahola2011-11-29
| | | | staticdata interface to Lua
* Node place/dig Lua callbacksPerttu Ahola2011-11-29
|
* Crafting definition in scriptsPerttu Ahola2011-11-29
|
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
|
* Cut down content transfer verbosityPerttu Ahola2011-11-29
|
* Improve loading screen and protocolPerttu Ahola2011-11-29
|
* Node definitions transferPerttu Ahola2011-11-29
|
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
|
* Better node texture generationPerttu Ahola2011-11-29
|
* Sending of textures WIPPerttu Ahola2011-11-29
|