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Commit message (Collapse)AuthorAge
* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
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* When granting or revoking privileges, notify the target player tooPerttu Ahola2011-10-16
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* When player times out, log the action as a timeout rather than regular quittingPerttu Ahola2011-10-16
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* Check NULL pointer properly in some new code trying to log new stuffPerttu Ahola2011-10-16
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* Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola2011-10-16
| | | | from server as introduced in a previous switch-to-logging commit
* Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola2011-10-16
| | | | --info-on-stderr to enable crap.
* strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵Perttu Ahola2011-10-15
| | | | clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
* Handle death and respawn betterPerttu Ahola2011-10-15
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* Improve mobv2Perttu Ahola2011-10-15
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* mobv2Perttu Ahola2011-10-15
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* Lock mutex when accessing m_env in Server::~ServerPerttu Ahola2011-10-14
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
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* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist2011-09-23
| | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | Revert some changes that could lead to slower map transfer and increaed ↵Kahrl2011-09-16
| | | | | | | | | | | | network load.
| * | trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
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| * | Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl2011-09-08
| | | | | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
* | | Server user limit configuration optionPerttu Ahola2011-09-26
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* | | Merge remote-tracking branch 'darkrose/master'Perttu Ahola2011-09-26
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| * | | added locking chests - clean patchdarkrose2011-09-22
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* | / Fixed null pointer dereference errors found by cppcheckJoshua Beck2011-09-24
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* | Make client report a newer version number to the server than 2011-07-31 does ↵Perttu Ahola2011-09-22
|/ | | | and make the server enforce it
* Merge remote-tracking branch 'queatz/furnace-is-not-out-nor-can-rat-escape'Perttu Ahola2011-08-30
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| * Merged 2 branches because they relied on each other.JacobF2011-08-25
| | | | | | | | | | | | | | | | | | | | | | This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
* | If a user doesn't have build rights, don't allow them to move items to and ↵JacobF2011-08-23
|/ | | | from their inventory
* if creative mode and player has no build privileges, cannot drop items.Perttu Ahola2011-08-22
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* Fixed some protocol comment errors in clientserver.h and elsewherePerttu Ahola2011-08-22
| | | | | -- TOCLIENT_OBJECTDATA: peer ID field is missing -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
* Possibly fixed the extremely rare PeerNotFound loop bug.Perttu Ahola2011-08-22
| | | | See explanation in http://2pktfkt.de/irc/minetest-delta/2011-08-22.html
* Server now supports replies without prefixGiuseppe Bilotta2011-08-22
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* Defines for server command context flagsGiuseppe Bilotta2011-08-22
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* Remove distinction between /# and / commandsGiuseppe Bilotta2011-08-22
| | | | | | | No need to make the server command syntax more complicated than necessary. If the need ever arise, we'll find some other way to distinguish the client commands. Also, the /# syntax is deprecated and will be made obsolete in time.
* Implemented MEET_OTHERPerttu Ahola2011-08-16
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* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-12
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* added ipban supportConstantin Wenger2011-08-12
| | | | | commands: /#ipban <nick> /#ipunban <ip>
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
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* Clients inform server on wielded itemGiuseppe Bilotta2011-08-11
| | | | | This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
* Server should use the same eye position as the clientGiuseppe Bilotta2011-08-11
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* Fixes a bug that made the server to deny non-empty passwords from players ↵Perttu Ahola2011-07-31
| | | | connecting the first time.
* Fixed problem of server always receiving an empty password from the clientPerttu Ahola2011-07-31
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* Made stricter handling for old clients because now they are not compatible ↵Perttu Ahola2011-07-31
| | | | at all.
* Fixed handling of inventory in creative mode (normal inventory is not ↵Perttu Ahola2011-07-30
| | | | trashed anymore), fixed mese pick speed, added some forgotten stuff
* fix to the formerPerttu Ahola2011-07-30
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* easier notice on old versionPerttu Ahola2011-07-30
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* Added network protocol version number in protocolPerttu Ahola2011-07-30
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* Server configuration is now written when "/#setting whatever = whatever" is ↵Perttu Ahola2011-07-30
| | | | issued.
* Added message of the day and made it properly configurable using /#setting ↵Perttu Ahola2011-07-30
| | | | (not saved to config file yet)
* Made picking items up in creative mode delete them (because they usually are ↵Perttu Ahola2011-07-30
| | | | in the inventory already anyway)
* Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola2011-07-30
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