| Commit message (Expand) | Author | Age |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | map generation framework under development... not quite operational at this p... | Perttu Ahola | 2011-01-30 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | Fixed a bug of server not reloading unloaded blocks when player builds or dig... | Perttu Ahola | 2011-01-25 |
* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 |
* | small fixes here and there | Perttu Ahola | 2011-01-24 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | now it works! | Perttu Ahola | 2011-01-18 |
* | tinkering | Perttu Ahola | 2011-01-18 |
* | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola | 2011-01-18 |
* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | fine-tuning of map generator and server and stuff. | Perttu Ahola | 2011-01-17 |
* | Initial commit of mapgen v.2. Lacks configuration and saving to disk. | Perttu Ahola | 2011-01-16 |
* | generate-time lighting optimization | Perttu Ahola | 2011-01-15 |
* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 |
* | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 |
* | A bit longer day and a bit shorter night. Client-side. | Perttu Ahola | 2010-12-29 |
* | better debug output in segfaults and stack overflows in windows | Perttu Ahola | 2010-12-27 |
* | better caves | Perttu Ahola | 2010-12-25 |
* | tinkering around | Perttu Ahola | 2010-12-25 |
* | some tinkering around | Perttu Ahola | 2010-12-25 |
* | builds on both platforms | Perttu Ahola | 2010-12-25 |
* | minecraft-like crafting | Perttu Ahola | 2010-12-25 |
* | disconnect method to connection to be used instead of just timing out | Perttu Ahola | 2010-12-24 |
* | ProgressBarTextureMod | Perttu Ahola | 2010-12-24 |
* | base stuff for item->object conversion | Perttu Ahola | 2010-12-24 |
* | changes to handing of digging (non backwards-compatible i guess) | Perttu Ahola | 2010-12-23 |
* | fixed crafting bug | Perttu Ahola | 2010-12-22 |
* | server starting on port 0 on invalid settings | Perttu Ahola | 2010-12-22 |
* | crafting system! | Perttu Ahola | 2010-12-22 |
* | just savin' | Perttu Ahola | 2010-12-22 |
* | organizing stuff. | Perttu Ahola | 2010-12-21 |
* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 |
* | working time-of-day sending from server to client | Perttu Ahola | 2010-12-20 |
* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
* | day/night working client side | Perttu Ahola | 2010-12-19 |
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
* | tinkering around | Perttu Ahola | 2010-12-14 |
* | better graphics, zlib to work on vc++ | Perttu Ahola | 2010-12-14 |
* | commit before content-tile separation | Perttu Ahola | 2010-12-13 |
* | working nicely | Perttu Ahola | 2010-12-13 |
* | starting to separate "material" to "content" and "tile" | Perttu Ahola | 2010-12-12 |
* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 |
* | better water | Perttu Ahola | 2010-11-30 |
* | license stuff | Perttu Ahola | 2010-11-29 |
* | default setting change, random tinkering | Perttu Ahola | 2010-11-29 |
* | Windows bug fixes | Perttu Ahola | 2010-11-29 |