summaryrefslogtreecommitdiff
path: root/src/server.cpp
Commit message (Collapse)AuthorAge
* fixed server sending wrong position of node removalPerttu Ahola2011-02-28
|
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
|
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
|
* updated scripting api a bitPerttu Ahola2011-02-23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-23
|
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
|
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
|
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
|
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
|
* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-15
| | | | inside MAP_GENERATION_LIMIT
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
|
* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-14
|
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
|
* bug-fixin'Perttu Ahola2011-02-08
|
* mapgen tweakingPerttu Ahola2011-02-06
|
* mapgen stuffPerttu Ahola2011-02-05
|
* some tweakingPerttu Ahola2011-02-02
|
* end-of-day.Perttu Ahola2011-02-01
|
* one line of cleaning server codePerttu Ahola2011-02-01
|
* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
|
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
|
* Fixed a bug of server not reloading unloaded blocks when player builds or ↵Perttu Ahola2011-01-25
| | | | digs on them.
* Faster lighting at map generation timePerttu Ahola2011-01-24
|
* small fixes here and therePerttu Ahola2011-01-24
|
* OMG! Main Menu!Perttu Ahola2011-01-23
|
* now it works!Perttu Ahola2011-01-18
|
* tinkeringPerttu Ahola2011-01-18
|
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
|
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
|
* old water removed, some fixes here and therePerttu Ahola2011-01-17
|
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
|
* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
|
* generate-time lighting optimizationPerttu Ahola2011-01-15
|
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
|
* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
|
* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
|
* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
|
* better cavesPerttu Ahola2010-12-25
|
* tinkering aroundPerttu Ahola2010-12-25
|
* some tinkering aroundPerttu Ahola2010-12-25
|
* builds on both platformsPerttu Ahola2010-12-25
|
* minecraft-like craftingPerttu Ahola2010-12-25
|
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
|
* ProgressBarTextureModPerttu Ahola2010-12-24
|
* base stuff for item->object conversionPerttu Ahola2010-12-24
|
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
|
* fixed crafting bugPerttu Ahola2010-12-22
|