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path:
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server.cpp
Commit message (
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Author
Age
*
tested out and commented out some new stuff for the terrain generator, to be ...
Perttu Ahola
2011-04-26
*
Optimized map saving and sending (server-side)
Perttu Ahola
2011-04-26
*
Added /#time <int> command to server for changing the time of day
Perttu Ahola
2011-04-25
*
fix to the previous commit
Perttu Ahola
2011-04-25
*
server to print version in chat
Perttu Ahola
2011-04-25
*
Updated to-do list and added the give_initial_stuff setting for testing
Perttu Ahola
2011-04-22
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
item drop multiplication fix
Perttu Ahola
2011-04-19
*
fixing
Perttu Ahola
2011-04-12
*
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-11
*
fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
*
Fixed error reported by cppcheck:
Perttu Ahola
2011-04-11
*
better support for old maps
Perttu Ahola
2011-04-10
*
Map generation is now properly threaded and doesn't block block placement and...
Perttu Ahola
2011-04-10
*
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
*
Server: Only send node removal/addition to client if client's player is near ...
Perttu Ahola
2011-04-06
*
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
*
initial workings of the furnace
Perttu Ahola
2011-04-05
*
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
*
Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
*
Chests work now!
Perttu Ahola
2011-04-04
*
initial chest metadata
Perttu Ahola
2011-04-04
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
*
tuned water texture and removed two debug prints from server
Perttu Ahola
2011-04-02
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
*
mapgen tweaking
Perttu Ahola
2011-03-01
*
fixed server sending wrong position of node removal
Perttu Ahola
2011-02-28
*
added trees (very glitchy) and changed grass texture
Perttu Ahola
2011-02-28
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
updated scripting api a bit
Perttu Ahola
2011-02-23
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
*
server now won't crash when it is tries to generate blocks that are not insid...
Perttu Ahola
2011-02-15
*
New way of determining the outcome of digging
Perttu Ahola
2011-02-14
*
players to not be saved when map saving is disabled (due to some error)
Perttu Ahola
2011-02-14
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
bug-fixin'
Perttu Ahola
2011-02-08
*
mapgen tweaking
Perttu Ahola
2011-02-06
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