| Commit message (Expand) | Author | Age |
* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 |
* | tuned water texture and removed two debug prints from server | Perttu Ahola | 2011-04-02 |
* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 |
* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 |
* | mapgen tweaking | Perttu Ahola | 2011-03-01 |
* | fixed server sending wrong position of node removal | Perttu Ahola | 2011-02-28 |
* | added trees (very glitchy) and changed grass texture | Perttu Ahola | 2011-02-28 |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | updated scripting api a bit | Perttu Ahola | 2011-02-23 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | random code cleaning, shouldn't affect anything | Perttu Ahola | 2011-02-18 |
* | Ctrl+C handling on POSIX, some commands for server and other tweaking | Perttu Ahola | 2011-02-15 |
* | server now won't crash when it is tries to generate blocks that are not insid... | Perttu Ahola | 2011-02-15 |
* | New way of determining the outcome of digging | Perttu Ahola | 2011-02-14 |
* | players to not be saved when map saving is disabled (due to some error) | Perttu Ahola | 2011-02-14 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
* | mapgen stuff | Perttu Ahola | 2011-02-05 |
* | some tweaking | Perttu Ahola | 2011-02-02 |
* | end-of-day. | Perttu Ahola | 2011-02-01 |
* | one line of cleaning server code | Perttu Ahola | 2011-02-01 |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | map generation framework under development... not quite operational at this p... | Perttu Ahola | 2011-01-30 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | Fixed a bug of server not reloading unloaded blocks when player builds or dig... | Perttu Ahola | 2011-01-25 |
* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 |
* | small fixes here and there | Perttu Ahola | 2011-01-24 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | now it works! | Perttu Ahola | 2011-01-18 |
* | tinkering | Perttu Ahola | 2011-01-18 |
* | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola | 2011-01-18 |
* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | fine-tuning of map generator and server and stuff. | Perttu Ahola | 2011-01-17 |
* | Initial commit of mapgen v.2. Lacks configuration and saving to disk. | Perttu Ahola | 2011-01-16 |
* | generate-time lighting optimization | Perttu Ahola | 2011-01-15 |
* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 |
* | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 |
* | A bit longer day and a bit shorter night. Client-side. | Perttu Ahola | 2010-12-29 |
* | better debug output in segfaults and stack overflows in windows | Perttu Ahola | 2010-12-27 |
* | better caves | Perttu Ahola | 2010-12-25 |
* | tinkering around | Perttu Ahola | 2010-12-25 |
* | some tinkering around | Perttu Ahola | 2010-12-25 |
* | builds on both platforms | Perttu Ahola | 2010-12-25 |