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* Initial directory structure reworkPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Move profiler measurements into inside of mutex locking for more useful resultsPerttu Ahola2012-03-07
* Add dedicated_server_step settingPerttu Ahola2012-03-07
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* Client-side prediction of inventory changes, and some inventory menu fixesKahrl2012-01-22
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
* Add missing checks to texture cachingPerttu Ahola2012-01-04
* Use free rather than delete for malloc'd memoryPerttu Ahola2012-01-02
* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Fix segfault when generating stuff on world boundariesPerttu Ahola2012-01-01
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola2011-12-04
* Fix player not dying when beated to death by other playerPerttu Ahola2011-12-04
* Fix getting two old-style minerals per digged nodePerttu Ahola2011-12-04
* Do not broadcast an empty chat message when someone tries to log in with the ...Kahrl2011-12-03
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
* Properly handle mod name conflictsPerttu Ahola2011-12-03
* Better mod loading error handlingPerttu Ahola2011-12-03
* Add world/mods to mod search pathPerttu Ahola2011-12-03
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
* Fix script error reporting a bitPerttu Ahola2011-12-02
* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-02
* Script-defined creative inventoryPerttu Ahola2011-12-02
* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
* Fix player double damagePerttu Ahola2011-12-02
* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-02
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-01
* Reworked the inventory move handling code, hopefully fixed more problems than...Perttu Ahola2011-11-30
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
* Better version match fail messages from serverPerttu Ahola2011-11-29
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Add chat message callback and send functionsPerttu Ahola2011-11-29
* Use log_deregister_thread in EmergeThreadPerttu Ahola2011-11-29
* Fix mod dependency sortPerttu Ahola2011-11-29