Commit message (Collapse) | Author | Age | |
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* | New PROTOCOL_VERSION scheme (allow client to support a range of versions) | Perttu Ahola | 2012-11-26 |
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* | RealBadAngel's patch which allows the lua api to read pressed player keys. ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture | ||
* | Update attachments at the ending of the addToScene function for parents. And ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | | | | | | | | | with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however | ||
* | Get the mesh working through the memory cache properly. Most credit goes to ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation | ||
* | Add a subfolder for models and transfer models from server to client | MirceaKitsune | 2012-11-25 |
| | | | | | | | | (obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others | ||
* | Fix github issue #224 | Perttu Ahola | 2012-09-01 |
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* | Move chat commands to Lua and remove servercommand.{cpp,h} | Matthew I | 2012-08-12 |
| | | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects | ||
* | Remove trailing comma after player list in server status string | Matthew I | 2012-08-12 |
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* | Add enable_rollback_recording setting, defaulting to false | Perttu Ahola | 2012-07-28 |
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* | Properly rollback chat command triggered things | Perttu Ahola | 2012-07-27 |
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* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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* | Remove special handling of creative mode | Perttu Ahola | 2012-07-25 |
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* | Detached inventories | Perttu Ahola | 2012-07-24 |
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* | darkrose should work at a nuclear power plant. | Perttu Ahola | 2012-07-24 |
| | | | | It'd take years to figure out what caused the accident. | ||
* | Increase node id/param0 to 16 bits, leaving param2 always with 8 bits | darkrose | 2012-07-23 |
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* | Implement node timers | darkrose | 2012-07-23 |
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* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
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* | Add minetest.get_modnames() to Lua API | Matthew I | 2012-07-22 |
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* | Server-side checking of digging; disable_anticheat setting | Perttu Ahola | 2012-07-21 |
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* | Define M_PI on MSVC | Perttu Ahola | 2012-07-21 |
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* | Add support for "textures/all" (and thus texture packs) to server | darkrose | 2012-07-21 |
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* | Message cleanups (consistency) and prevent /me when not allowed to shout | Calinou | 2012-07-21 |
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* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Initially split utility.h to multiple files in util/ | Perttu Ahola | 2012-06-17 |
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* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
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* | Add disallow_empty_password setting | Perttu Ahola | 2012-06-07 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Add ignore_world_load_errors configuration option and provide better error ↵ | Perttu Ahola | 2012-06-04 |
| | | | | messages | ||
* | Implement sign using form field protocol | Perttu Ahola | 2012-06-03 |
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* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
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* | Catch VersionMismatchException while loading world data | Perttu Ahola | 2012-06-03 |
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* | Check password hash validity | Perttu Ahola | 2012-06-03 |
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* | Fix continuing to process TOSERVER_INIT2 even if player doesn't exist | Perttu Ahola | 2012-04-14 |
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* | Fix unhandled InvalidPositionException | Perttu Ahola | 2012-04-10 |
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* | Make client know about reverted disallowed diggings | Perttu Ahola | 2012-04-09 |
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* | Fix segfault when setting privileges of a non-connected player | Perttu Ahola | 2012-04-07 |
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* | Don't apply player movement cheat detection in singleplayer | Perttu Ahola | 2012-04-01 |
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* | Allow getting the path of builtin.lua using minetest.get_modpath("__builtin") | Perttu Ahola | 2012-04-01 |
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* | Add server-side enforcement of the 'fast' privilege; also fix client ↵ | Perttu Ahola | 2012-03-31 |
| | | | | checking 'fly' instead of 'fast' | ||
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
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* | Make server ignore media files with unknown filename extensions | Perttu Ahola | 2012-03-30 |
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* | Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵ | Perttu Ahola | 2012-03-30 |
| | | | | names, 2) minetest.register_authentication_handler() | ||
* | Add GenericCAO and player armor groups, but don't use them yet | Perttu Ahola | 2012-03-29 |
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* | on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix | Kahrl | 2012-03-29 |
| | | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction | ||
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
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* | Remove unnecessary debug output | Perttu Ahola | 2012-03-29 |
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* | Area-based MapEditEvent ignore and that put to use for on_generate too | Perttu Ahola | 2012-03-29 |
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* | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵ | Perttu Ahola | 2012-03-29 |
| | | | | until it is actually needed | ||
* | Fix on_generate minp/maxp (was broken due to chunkymapgen) | Perttu Ahola | 2012-03-28 |
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