aboutsummaryrefslogtreecommitdiff
path: root/src/server.cpp
Commit message (Collapse)AuthorAge
* New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola2012-11-26
|
* RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune2012-11-25
| | | | | | | | | | This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
* Update attachments at the ending of the addToScene function for parents. And ↵MirceaKitsune2012-11-25
| | | | | | | | | | | | | | | | | | | | with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
* Get the mesh working through the memory cache properly. Most credit goes to ↵MirceaKitsune2012-11-25
| | | | | | | | | | celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation
* Add a subfolder for models and transfer models from server to clientMirceaKitsune2012-11-25
| | | | | | | | (obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
* Fix github issue #224Perttu Ahola2012-09-01
|
* Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I2012-08-12
| | | | | | | | | | Commands moved: /me /status /time /shutdown /ban /clearobjects
* Remove trailing comma after player list in server status stringMatthew I2012-08-12
|
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
|
* Properly rollback chat command triggered thingsPerttu Ahola2012-07-27
|
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
|
* Remove special handling of creative modePerttu Ahola2012-07-25
|
* Detached inventoriesPerttu Ahola2012-07-24
|
* darkrose should work at a nuclear power plant.Perttu Ahola2012-07-24
| | | | It'd take years to figure out what caused the accident.
* Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose2012-07-23
|
* Implement node timersdarkrose2012-07-23
|
* minetest.register_on_player_receive_fields()Perttu Ahola2012-07-22
|
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
|
* Server-side checking of digging; disable_anticheat settingPerttu Ahola2012-07-21
|
* Define M_PI on MSVCPerttu Ahola2012-07-21
|
* Add support for "textures/all" (and thus texture packs) to serverdarkrose2012-07-21
|
* Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou2012-07-21
|
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
|
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
|
* Initially split utility.h to multiple files in util/Perttu Ahola2012-06-17
|
* Node placement client-side predictionPerttu Ahola2012-06-10
|
* Add disallow_empty_password settingPerttu Ahola2012-06-07
|
* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-04
| | | | messages
* Implement sign using form field protocolPerttu Ahola2012-06-03
|
* WIP node metadata, node timersKahrl2012-06-03
|
* Catch VersionMismatchException while loading world dataPerttu Ahola2012-06-03
|
* Check password hash validityPerttu Ahola2012-06-03
|
* Fix continuing to process TOSERVER_INIT2 even if player doesn't existPerttu Ahola2012-04-14
|
* Fix unhandled InvalidPositionExceptionPerttu Ahola2012-04-10
|
* Make client know about reverted disallowed diggingsPerttu Ahola2012-04-09
|
* Fix segfault when setting privileges of a non-connected playerPerttu Ahola2012-04-07
|
* Don't apply player movement cheat detection in singleplayerPerttu Ahola2012-04-01
|
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
|
* Add server-side enforcement of the 'fast' privilege; also fix client ↵Perttu Ahola2012-03-31
| | | | checking 'fly' instead of 'fast'
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
|
* Make server ignore media files with unknown filename extensionsPerttu Ahola2012-03-30
|
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
|
* on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfixKahrl2012-03-29
| | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
|
* Remove unnecessary debug outputPerttu Ahola2012-03-29
|
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
|
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-29
| | | | until it is actually needed
* Fix on_generate minp/maxp (was broken due to chunkymapgen)Perttu Ahola2012-03-28
|