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* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
* Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-06
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05
* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
* Chests work now!Perttu Ahola2011-04-04
* initial chest metadataPerttu Ahola2011-04-04
* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
* commit before some more radical changesPerttu Ahola2011-04-03
* Removed lua stuffPerttu Ahola2011-04-03
* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-02
* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
* mapgen work-in-progressPerttu Ahola2011-03-02
* mapgen tweakingPerttu Ahola2011-03-01
* fixed server sending wrong position of node removalPerttu Ahola2011-02-28
* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
* updated scripting api a bitPerttu Ahola2011-02-23
* mainly work on object scripting apiPerttu Ahola2011-02-23
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* server now won't crash when it is tries to generate blocks that are not insid...Perttu Ahola2011-02-15
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-14
* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
* bug-fixin'Perttu Ahola2011-02-08
* mapgen tweakingPerttu Ahola2011-02-06
* mapgen stuffPerttu Ahola2011-02-05
* some tweakingPerttu Ahola2011-02-02
* end-of-day.Perttu Ahola2011-02-01
* one line of cleaning server codePerttu Ahola2011-02-01
* This map generator is starting to look pretty good now... also, disabled load...Perttu Ahola2011-02-01
* partly working chunk-based map generator (doesn't save properly, spawn is pre...Perttu Ahola2011-02-01
* map generation framework under development... not quite operational at this p...Perttu Ahola2011-01-30
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
* Fixed a bug of server not reloading unloaded blocks when player builds or dig...Perttu Ahola2011-01-25
* Faster lighting at map generation timePerttu Ahola2011-01-24
* small fixes here and therePerttu Ahola2011-01-24
* OMG! Main Menu!Perttu Ahola2011-01-23
* now it works!Perttu Ahola2011-01-18