Commit message (Collapse) | Author | Age | |
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* | Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵ | Perttu Ahola | 2012-03-30 |
| | | | | names, 2) minetest.register_authentication_handler() | ||
* | Add GenericCAO and player armor groups, but don't use them yet | Perttu Ahola | 2012-03-29 |
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* | on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix | Kahrl | 2012-03-29 |
| | | | | | | | Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction | ||
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
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* | Remove unnecessary debug output | Perttu Ahola | 2012-03-29 |
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* | Area-based MapEditEvent ignore and that put to use for on_generate too | Perttu Ahola | 2012-03-29 |
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* | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵ | Perttu Ahola | 2012-03-29 |
| | | | | until it is actually needed | ||
* | Fix on_generate minp/maxp (was broken due to chunkymapgen) | Perttu Ahola | 2012-03-28 |
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* | Add blockseed to on_generated | Perttu Ahola | 2012-03-28 |
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* | Correctly lock mutexes when the server sends MapEditEvents (could cause ↵ | Perttu Ahola | 2012-03-28 |
| | | | | memory corruption) | ||
* | Tune generation responsiveness and cheat inhibition on server | Perttu Ahola | 2012-03-27 |
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* | Tune block fetching to clients on server | Perttu Ahola | 2012-03-27 |
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* | Almost support loading sounds from server | Perttu Ahola | 2012-03-25 |
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* | Add more media directories; mod/{textures,sounds,media} | Perttu Ahola | 2012-03-25 |
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* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
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* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 |
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* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
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* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
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* | Log at info level when a banned client connects | Perttu Ahola | 2012-03-22 |
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* | Fix mod paths | Perttu Ahola | 2012-03-20 |
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* | Move share/builtin.lua to share/builtin/builtin.lua | Perttu Ahola | 2012-03-19 |
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* | Rework directory structure | Perttu Ahola | 2012-03-19 |
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* | Add the mod search path user/mods/gameid | Perttu Ahola | 2012-03-19 |
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* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
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* | Fix and improve Server's privilege get/setters | Perttu Ahola | 2012-03-15 |
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* | Add "simple singleplayer mode"; Fix a number of GUI things | Perttu Ahola | 2012-03-15 |
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* | World creation button and dialog and functionality | Perttu Ahola | 2012-03-13 |
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* | Proper handling of failing to bind server socket | Perttu Ahola | 2012-03-11 |
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* | Mention world location at server startup at action level | Perttu Ahola | 2012-03-11 |
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* | world.mt creation | Perttu Ahola | 2012-03-11 |
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* | command-line/world game selection | Perttu Ahola | 2012-03-11 |
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* | Prettify --help output | Perttu Ahola | 2012-03-11 |
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* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
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* | Tidy up server log output a bit | Perttu Ahola | 2012-03-10 |
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* | Add and tidy up some Server log output for declined connections | Perttu Ahola | 2012-03-10 |
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* | Fix addon and configuration file paths | Perttu Ahola | 2012-03-10 |
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* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
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* | Entity damage system WIP; Remove C++ mobs | Perttu Ahola | 2012-03-10 |
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* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
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* | Move profiler measurements into inside of mutex locking for more useful results | Perttu Ahola | 2012-03-07 |
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* | Add dedicated_server_step setting | Perttu Ahola | 2012-03-07 |
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* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
| | | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) | ||
* | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
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* | Inventory menu (with dragging) improved. Crafting is now handled via a ↵ | Kahrl | 2012-01-22 |
| | | | | IACTION_CRAFT inventory action. | ||
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Implement minetest.register_on_dieplayer() | Perttu Ahola | 2012-01-06 |
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* | Add missing checks to texture caching | Perttu Ahola | 2012-01-04 |
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* | Use free rather than delete for malloc'd memory | Perttu Ahola | 2012-01-02 |
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* | Fix server sending stuff before textures have been sent | Perttu Ahola | 2012-01-02 |
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