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Commit message (Expand)AuthorAge
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Clean up some auth packet handling related codesfan52022-04-28
* Disentangle map implementations (#12148)Jude Melton-Houghton2022-04-07
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Move the codebase to C++14sfan52022-02-26
* Clean up ClientReady packet handlingsfan52022-02-17
* Send HUD flags only if changedLars Müller2022-02-08
* Clean up ClientInterface lockingJude Melton-Houghton2022-02-03
* Add game name to server status stringsfan52022-01-28
* Give the ASCII console splash a faceliftAlex2022-01-15
* Improve situation around race condition with dynamic_add_media during client ...sfan52022-01-15
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Socket-related cleanupssfan52021-12-29
* Fix various code & correctness issues (#11815)sfan52021-12-05
* Make /status message easier to readWuzzy2021-10-15
* Readd TGA to the list of valid texture formats. (#11598)ROllerozxa2021-09-15
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Send to clients node metadata that changed to become empty (#11597)Jude Melton-Houghton2021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Remove redundant on_dieplayer callssavilli2021-08-28
* Remove unsupported formats from the media enumeratorhecks2021-07-29
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Server: Ignore whitespace-only chat messagesSmallJoker2021-06-22
* Translate builtin (#10693)Wuzzy2021-03-05
* Send attachments instantly before set_pos (#10235)SmallJoker2021-02-12
* Server: properly delete ServerMap on interrupted startupsSmallJoker2021-02-05
* Encode high codepoints as surrogates to safely transport wchar_t over networksfan52021-02-02
* Drop wide/narrow conversion functionssfan52021-02-02
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
* Preserve immortal group for players when damage is disabledsfan52021-01-31
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
* Settings: Proper priority hierarchySmallJoker2021-01-29
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Remove null bytes from TOCLIENT_BLOCKDATA (#10433)luk3yx2020-09-26
* Correct erroneous reported max lag with prometheus (#10427)Buckaroo Banzai2020-09-25
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
* Properly handle mod-errors in on_shutdownDesour2020-08-24
* Load media from subfolders (#9065)DS2020-08-20
* Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross2020-07-28
* Server pushing media at runtime (#9961)sfan52020-06-13
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Optimize particlespawner sending by not sending to distant playerssfan52020-05-23
* Implement spawning particles with node texture appearancesfan52020-05-23
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Server class code cleanups (#9769)Loïc Blot2020-05-07