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* Fix server sending stuff before textures have been sentPerttu Ahola2012-01-02
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Fix segfault when generating stuff on world boundariesPerttu Ahola2012-01-01
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola2011-12-04
* Fix player not dying when beated to death by other playerPerttu Ahola2011-12-04
* Fix getting two old-style minerals per digged nodePerttu Ahola2011-12-04
* Do not broadcast an empty chat message when someone tries to log in with the ...Kahrl2011-12-03
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03
* Properly handle mod name conflictsPerttu Ahola2011-12-03
* Better mod loading error handlingPerttu Ahola2011-12-03
* Add world/mods to mod search pathPerttu Ahola2011-12-03
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
* Fix script error reporting a bitPerttu Ahola2011-12-02
* Fix ActiveObject creation for fast player respawnsPerttu Ahola2011-12-02
* Fix sending of player hp (was sent all the time)Perttu Ahola2011-12-02
* Script-defined creative inventoryPerttu Ahola2011-12-02
* Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola2011-12-02
* Fix player double damagePerttu Ahola2011-12-02
* Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola2011-12-02
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-01
* Reworked the inventory move handling code, hopefully fixed more problems than...Perttu Ahola2011-11-30
* Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola2011-11-29
* Better version match fail messages from serverPerttu Ahola2011-11-29
* Handle items with m_count==0 sanely when placingPerttu Ahola2011-11-29
* CraftItem rework and Lua interfaceKahrl2011-11-29
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Add chat message callback and send functionsPerttu Ahola2011-11-29
* Use log_deregister_thread in EmergeThreadPerttu Ahola2011-11-29
* Fix mod dependency sortPerttu Ahola2011-11-29
* Warn about unsatisfied dependenciesPerttu Ahola2011-11-29
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
* Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...Perttu Ahola2011-11-29
* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-29
* Add IDropAction and related stuffKahrl2011-11-29
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-29
* Add on_generated hookPerttu Ahola2011-11-29
* Improve player movement speed checkingPerttu Ahola2011-11-29
* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
* Remove give_initial_stuffPerttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* builtin.luaPerttu Ahola2011-11-29