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path:
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server.cpp
Commit message (
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Author
Age
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
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server now won't crash when it is tries to generate blocks that are not ↵
Perttu Ahola
2011-02-15
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inside MAP_GENERATION_LIMIT
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New way of determining the outcome of digging
Perttu Ahola
2011-02-14
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players to not be saved when map saving is disabled (due to some error)
Perttu Ahola
2011-02-14
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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bug-fixin'
Perttu Ahola
2011-02-08
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mapgen tweaking
Perttu Ahola
2011-02-06
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mapgen stuff
Perttu Ahola
2011-02-05
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some tweaking
Perttu Ahola
2011-02-02
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end-of-day.
Perttu Ahola
2011-02-01
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one line of cleaning server code
Perttu Ahola
2011-02-01
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This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
2011-02-01
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loading player position from disk because map is regenerated always.
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partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
2011-02-01
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pretty random)
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map generation framework under development... not quite operational at this ↵
Perttu Ahola
2011-01-30
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point.
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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Fixed a bug of server not reloading unloaded blocks when player builds or ↵
Perttu Ahola
2011-01-25
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digs on them.
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Faster lighting at map generation time
Perttu Ahola
2011-01-24
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small fixes here and there
Perttu Ahola
2011-01-24
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OMG! Main Menu!
Perttu Ahola
2011-01-23
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now it works!
Perttu Ahola
2011-01-18
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tinkering
Perttu Ahola
2011-01-18
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fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
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minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
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old water removed, some fixes here and there
Perttu Ahola
2011-01-17
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fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
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Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
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generate-time lighting optimization
Perttu Ahola
2011-01-15
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Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
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tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
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A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
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better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
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better caves
Perttu Ahola
2010-12-25
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tinkering around
Perttu Ahola
2010-12-25
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some tinkering around
Perttu Ahola
2010-12-25
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builds on both platforms
Perttu Ahola
2010-12-25
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minecraft-like crafting
Perttu Ahola
2010-12-25
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disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
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ProgressBarTextureMod
Perttu Ahola
2010-12-24
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base stuff for item->object conversion
Perttu Ahola
2010-12-24
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changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
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fixed crafting bug
Perttu Ahola
2010-12-22
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server starting on port 0 on invalid settings
Perttu Ahola
2010-12-22
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crafting system!
Perttu Ahola
2010-12-22
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just savin'
Perttu Ahola
2010-12-22
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organizing stuff.
Perttu Ahola
2010-12-21
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Cracking blocks while digging
Perttu Ahola
2010-12-21
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working time-of-day sending from server to client
Perttu Ahola
2010-12-20
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added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
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day/night working client side
Perttu Ahola
2010-12-19
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