Commit message (Collapse) | Author | Age | |
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* | Add support for IPv6 | proller | 2013-06-23 |
| | | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled) | ||
* | Tweak IDropAction restriction handling in server.cpp | Kahrl | 2013-06-16 |
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* | Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM | Kahrl | 2013-05-26 |
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* | Move scriptapi to separate folder (by sapier) | sapier | 2013-05-25 |
| | | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl) | ||
* | Dont load mods that have no entry in world.mt | PilzAdam | 2013-05-19 |
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* | Clear custom player HUDs when emerging players. Fixes #711. | Aaron Suen | 2013-05-10 |
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* | Optional dependencies and properly handle mod name conflicts again | Kahrl | 2013-05-03 |
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* | Server: force block send of pointed_pos_under after predicted node place | Kahrl | 2013-05-03 |
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* | Generalize hud_builtin_enable into hud_set_flags | kwolekr | 2013-04-25 |
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* | Added support to disable built-in HUD elements | Diego Martínez | 2013-04-24 |
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* | Add option to not prepend "Server -!- " to messages sent with ↵ | ShadowNinja | 2013-04-23 |
| | | | | minetest.chat_send_player() | ||
* | Added offset support for HUD items | Diego Martínez | 2013-04-23 |
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* | Added support for alignment in HUD items | Diego Martínez | 2013-04-23 |
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* | Fix findSpawnPos() | kwolekr | 2013-04-21 |
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* | Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modification | kwolekr | 2013-04-18 |
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* | Lua HUD | Jonathon Anderson | 2013-04-18 |
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* | fix various memory leaks | sapier | 2013-04-09 |
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* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 |
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* | Masterserver: report gameid, uptime, cosmetic fixes on server web page | proller | 2013-03-30 |
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* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
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* | Add Ore infrastructure and l_register_ore() | kwolekr | 2013-03-24 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
* | Support game-specific minetest.conf | Perttu Ahola | 2013-03-21 |
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* | Common mods support | Perttu Ahola | 2013-03-21 |
| | | | | | | | Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,... | ||
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Fix most warnings, re-fix MSVC compile error | kwolekr | 2013-02-26 |
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* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
|\ | | | | | finite liquid | ||
| * | new adjustable finite liquid | proller | 2013-02-24 |
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* | | Add multi-Emerge thread support | kwolekr | 2013-02-25 |
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* | | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
| | | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks | ||
* | | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | new auto masterserver | proller | 2013-02-22 |
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* | Print missing mod dependencies on server start | Jürgen Doser | 2013-02-20 |
| | | | | | | | | | i.e., not only the mod with missing dependencies, but also the missing dependencies itself. (This already used to be the case before the mod selection gui was added) Also, mods with unsatisfied dependencies are no longer reported as mods that could not be found. | ||
* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
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* | Make mapgen factory setup more elegant, add mapgen_v6.h | kwolekr | 2013-01-23 |
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* | Fix compile on certain Linux configurations, reduce spawn point height | kwolekr | 2013-01-21 |
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* | Finish and clean up mapgen configuration | kwolekr | 2013-01-21 |
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* | Clean up EmergeManager, do initial work on Mapgen configuration | kwolekr | 2013-01-21 |
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* | Readded and optimized mapgen V6 | kwolekr | 2013-01-21 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos() | kwolekr | 2013-01-21 |
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* | Basic support for configuring which mods to load for each world | Jürgen Doser | 2013-01-21 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod | ||
* | Disable all HP handling if enable_damage is false | PilzAdam | 2013-01-07 |
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* | Fix buttons not working for Lua-triggered formspecs | sapier | 2013-01-07 |
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* | Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua | sapier | 2013-01-02 |
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* | Fix hypen used as minus sign (manpages), fix spelling error (server.cpp) | Ilya Zhuravlev | 2012-12-17 |
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* | Added ability to fetch media from remote server (using cURL library) | Ilya Zhuravlev | 2012-12-16 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
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* | Run scriptapi_on_shutdown() thread-safely and remove some old crap | Perttu Ahola | 2012-11-30 |
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