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server.cpp
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...
*
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...
Loic Blot
2015-03-17
*
Revert "Server::step throw is never catched. Replace it with an errorstream +...
kwolekr
2015-03-16
*
Server::step throw is never catched. Replace it with an errorstream + assert
Loic Blot
2015-03-16
*
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-16
*
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...
Loic Blot
2015-03-15
*
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-13
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...
Loic Blot
2015-03-05
*
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...
Loic Blot
2015-03-05
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...
Loic Blot
2015-03-04
*
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
*
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Remove unused m_wielded_item_not_sent
Loic Blot
2015-03-03
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
*
Fix some memory leaks on packet sending.
Loic Blot
2015-02-21
*
Move hex.h to util/
Loic Blot
2015-02-21
*
Move sha1.hpp and base64.hpp to util/
Loic Blot
2015-02-21
*
Fix unused (and so, broken) enable_rollback_recording. This option must be re...
Loic Blot
2015-02-18
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16
*
Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. o...
Loic Blot
2015-02-10
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10
*
Give full breath after death
SmallJoker
2015-02-05
*
Fix a crash (assert) when client set serial version < 24 in INIT
Loic Blot
2015-01-27
*
Fix uninitialized variable Server::m_next_sound_id
Kahrl
2015-01-24
*
Send real port to server list
ShadowNinja
2015-01-23
*
Performance fixes.
onkrot
2015-01-13
*
NodeResolver: Perform callback immediately if node registration phase finished
kwolekr
2015-01-04
*
Fix map parameter load order
kwolekr
2014-12-30
*
Expose mapgen parameters on scripting init
kwolekr
2014-12-29
*
Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
Craig Robbins
2014-12-29
*
Redefine NodeResolver interface and replace with callback mechanism
kwolekr
2014-12-27
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Fix typo in mapblock.h
Craig Robbins
2014-12-12
*
Add space between client names in status text (client)
Muhammad Rifqi Priyo Susanto
2014-12-07
*
Clean up rollback
ShadowNinja
2014-11-19
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
Kahrl
2014-11-10
*
Replace setting unlimited_player_transfer_distance with player_transfer_distance
SmallJoker
2014-11-08
*
Split up mapgen.cpp
kwolekr
2014-11-01
*
Add NodeResolver and clean up node name -> content ID resolution system
kwolekr
2014-10-26
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
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