| Commit message (Expand) | Author | Age |
... | |
* | Log at info level when a banned client connects | Perttu Ahola | 2012-03-22 |
* | Fix mod paths | Perttu Ahola | 2012-03-20 |
* | Move share/builtin.lua to share/builtin/builtin.lua | Perttu Ahola | 2012-03-19 |
* | Rework directory structure | Perttu Ahola | 2012-03-19 |
* | Add the mod search path user/mods/gameid | Perttu Ahola | 2012-03-19 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Fix and improve Server's privilege get/setters | Perttu Ahola | 2012-03-15 |
* | Add "simple singleplayer mode"; Fix a number of GUI things | Perttu Ahola | 2012-03-15 |
* | World creation button and dialog and functionality | Perttu Ahola | 2012-03-13 |
* | Proper handling of failing to bind server socket | Perttu Ahola | 2012-03-11 |
* | Mention world location at server startup at action level | Perttu Ahola | 2012-03-11 |
* | world.mt creation | Perttu Ahola | 2012-03-11 |
* | command-line/world game selection | Perttu Ahola | 2012-03-11 |
* | Prettify --help output | Perttu Ahola | 2012-03-11 |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Tidy up server log output a bit | Perttu Ahola | 2012-03-10 |
* | Add and tidy up some Server log output for declined connections | Perttu Ahola | 2012-03-10 |
* | Fix addon and configuration file paths | Perttu Ahola | 2012-03-10 |
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
* | Entity damage system WIP; Remove C++ mobs | Perttu Ahola | 2012-03-10 |
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
* | Move profiler measurements into inside of mutex locking for more useful results | Perttu Ahola | 2012-03-07 |
* | Add dedicated_server_step setting | Perttu Ahola | 2012-03-07 |
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
* | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | 2012-01-22 |
* | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl | 2012-01-22 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Implement minetest.register_on_dieplayer() | Perttu Ahola | 2012-01-06 |
* | Add missing checks to texture caching | Perttu Ahola | 2012-01-04 |
* | Use free rather than delete for malloc'd memory | Perttu Ahola | 2012-01-02 |
* | Fix server sending stuff before textures have been sent | Perttu Ahola | 2012-01-02 |
* | Texture cache on client (mostly made by sapier) (breaks network compatibility) | Perttu Ahola | 2012-01-02 |
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
* | Fix segfault when generating stuff on world boundaries | Perttu Ahola | 2012-01-01 |
* | Add minetest.get_modpath(modname) | Perttu Ahola | 2011-12-11 |
* | Properly use time_from_last_punch for limiting PvP punch damage | Perttu Ahola | 2011-12-04 |
* | Fix player not dying when beated to death by other player | Perttu Ahola | 2011-12-04 |
* | Fix getting two old-style minerals per digged node | Perttu Ahola | 2011-12-04 |
* | Do not broadcast an empty chat message when someone tries to log in with the ... | Kahrl | 2011-12-03 |
* | Add usermods/ to mod search paths and print out the paths at server startup | Perttu Ahola | 2011-12-03 |
* | Properly handle mod name conflicts | Perttu Ahola | 2011-12-03 |
* | Better mod loading error handling | Perttu Ahola | 2011-12-03 |
* | Add world/mods to mod search path | Perttu Ahola | 2011-12-03 |
* | Enforced mod global naming convention and better error reporting | Perttu Ahola | 2011-12-03 |
* | Fix script error reporting a bit | Perttu Ahola | 2011-12-02 |
* | Fix ActiveObject creation for fast player respawns | Perttu Ahola | 2011-12-02 |
* | Fix sending of player hp (was sent all the time) | Perttu Ahola | 2011-12-02 |
* | Script-defined creative inventory | Perttu Ahola | 2011-12-02 |
* | Rename "build" privilege to "interact" (backwards-compatibly, of course) | Perttu Ahola | 2011-12-02 |