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* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Node place/dig Lua callbacksPerttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Cut down content transfer verbosityPerttu Ahola2011-11-29
* Improve loading screen and protocolPerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
* Move tool definitions to scriptPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* random scripting work-in-progressPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Move images to data/textures and fix some path stuff; hope that installation ...Perttu Ahola2011-11-29
* Better spawn position finding and checkingPerttu Ahola2011-11-13
* Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl2011-11-07
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Fix and tune block sendingPerttu Ahola2011-10-19
* Add /clearobjectsPerttu Ahola2011-10-18
* Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola2011-10-16
* Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola2011-10-16
* When granting or revoking privileges, notify the target player tooPerttu Ahola2011-10-16
* When player times out, log the action as a timeout rather than regular quittingPerttu Ahola2011-10-16
* Check NULL pointer properly in some new code trying to log new stuffPerttu Ahola2011-10-16
* Switch more stuff to use the logging thing and fix segfault on player leave f...Perttu Ahola2011-10-16
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h;...Perttu Ahola2011-10-15
* Handle death and respawn betterPerttu Ahola2011-10-15
* Improve mobv2Perttu Ahola2011-10-15
* mobv2Perttu Ahola2011-10-15
* Lock mutex when accessing m_env in Server::~ServerPerttu Ahola2011-10-14
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | Revert some changes that could lead to slower map transfer and increaed netwo...Kahrl2011-09-16
| * | trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
| * | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08