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server.cpp
Commit message (
Expand
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Author
Age
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-02-01
*
Preserve immortal group for players when damage is disabled
sfan5
2021-01-31
*
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-31
*
Settings: Proper priority hierarchy
SmallJoker
2021-01-29
*
Allow configuring block disk and net compression. Change default disk level.
Lars
2020-12-15
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Remove null bytes from TOCLIENT_BLOCKDATA (#10433)
luk3yx
2020-09-26
*
Correct erroneous reported max lag with prometheus (#10427)
Buckaroo Banzai
2020-09-25
*
Clean up server-side translations, remove global variable (#10075)
rubenwardy
2020-09-16
*
Properly handle mod-errors in on_shutdown
Desour
2020-08-24
*
Load media from subfolders (#9065)
DS
2020-08-20
*
Sanitize world directory names on create. Keep original name separate (#9432)
Hugues Ross
2020-07-28
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Optimize particlespawner sending by not sending to distant players
sfan5
2020-05-23
*
Implement spawning particles with node texture appearance
sfan5
2020-05-23
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
*
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-20
*
Add support for statbar “off state” icons (#9462)
Wuzzy
2020-05-11
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Sky API: Rename *_tint to fog_*_tint for consistency
SmallJoker
2020-05-05
*
set_fov: Add support for time-based transitions (#9705)
ANAND
2020-05-02
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
Android: fix handling non-latin characters on older Android devices (#9309)
Maksim
2020-04-17
*
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-14
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Fix 2 log messages when player joined to game (#9477)
Maksim
2020-03-08
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Script API: Check that SAOs are still usable before attempting to use them
sfan5
2020-02-11
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Fix the player information version_string return value (#8616)
Lejo
2019-12-20
*
Add z-index management to HUD
Pierre-Yves Rollo
2019-12-06
*
Rework packet receiving in ServerThread
sfan5
2019-11-19
*
Attachments: Fix attachments to temporary removed objects (#8989)
SmallJoker
2019-10-02
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Inventory: Undo prediction on drop
SmallJoker
2019-09-17
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Formspecs: Introduce formspec_version to mods
SmallJoker
2019-09-14
*
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-09-09
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
remove_detached_inventory: Fix segfault during mod load
SmallJoker
2019-08-20
*
Fix unnecessary exception use in 3 more methods (#8791)
Jozef Behran
2019-08-13
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
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