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Commit message (Expand)AuthorAge
* Remove redundant on_dieplayer callssavilli2021-08-28
* Remove unsupported formats from the media enumeratorhecks2021-07-29
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Server: Ignore whitespace-only chat messagesSmallJoker2021-06-22
* Translate builtin (#10693)Wuzzy2021-03-05
* Send attachments instantly before set_pos (#10235)SmallJoker2021-02-12
* Server: properly delete ServerMap on interrupted startupsSmallJoker2021-02-05
* Encode high codepoints as surrogates to safely transport wchar_t over networksfan52021-02-02
* Drop wide/narrow conversion functionssfan52021-02-02
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
* Preserve immortal group for players when damage is disabledsfan52021-01-31
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
* Settings: Proper priority hierarchySmallJoker2021-01-29
* Allow configuring block disk and net compression. Change default disk level.Lars2020-12-15
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Remove null bytes from TOCLIENT_BLOCKDATA (#10433)luk3yx2020-09-26
* Correct erroneous reported max lag with prometheus (#10427)Buckaroo Banzai2020-09-25
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
* Properly handle mod-errors in on_shutdownDesour2020-08-24
* Load media from subfolders (#9065)DS2020-08-20
* Sanitize world directory names on create. Keep original name separate (#9432)Hugues Ross2020-07-28
* Server pushing media at runtime (#9961)sfan52020-06-13
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Optimize particlespawner sending by not sending to distant playerssfan52020-05-23
* Implement spawning particles with node texture appearancesfan52020-05-23
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Android: fix handling non-latin characters on older Android devices (#9309)Maksim2020-04-17
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
* Overall improvements to log messages (#9598)sfan52020-04-08
* Fix 2 log messages when player joined to game (#9477)Maksim2020-03-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Fix the player information version_string return value (#8616)Lejo2019-12-20
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Rework packet receiving in ServerThreadsfan52019-11-19
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19