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server.h
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...
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Move MapEditEventAreaIgnorer to emerge.cpp
Loic Blot
2017-07-25
*
[CSM] Add flavour limits controlled by server (#5930)
Loïc Blot
2017-07-18
*
Chat protocol rewrite (#5117)
Loïc Blot
2017-07-16
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Sound: Add pitch option (#5960)
Rui
2017-06-11
*
Add a server-sided way to remove color codes from incoming chat messages (#5948)
red-001
2017-06-10
*
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-10
*
Use C++11 mutexes only (remove compat code) (#5922)
Loïc Blot
2017-06-06
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Set sky API: Add bool for clouds in front of custom skybox
paramat
2017-05-02
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Add clouds API
Ben Deutsch
2017-04-30
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Network:Remove old opcodes and fix documentation. (#5573)
red-001
2017-04-22
*
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
2017-04-15
*
Server list cleanup
ShadowNinja
2017-03-18
*
Add ModStorageAPI to client side modding (#5396)
Loïc Blot
2017-03-16
*
[CSM] storage + fixes
Loic Blot
2017-03-13
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Add particle animation, glow
sfan5
2017-01-18
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Attached particle spawners
raymoo
2016-10-13
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Remove some unused attributes/class functions in server.cpp/h
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Handle particle spawners in env and delete expired ids
obneq
2016-04-28
*
Only allow players with shout to chat
est31
2015-11-13
*
Put ChatEvent handler into own function
est31
2015-11-09
*
Add server side ncurses terminal
est31
2015-11-06
*
Time: Remove serverside getter, and use atomic operations
est31
2015-11-03
*
Add callback parameter for core.emerge_area()
kwolekr
2015-11-02
*
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
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