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* Sounds: Various little improvements (#12486)SmallJoker2022-07-09
* Re-order sound-related code (#12382)SmallJoker2022-06-20
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Optimize Server::sendMetadataChanged a bitsfan52022-05-29
* Add API function to invoke player respawnsfan52022-05-29
* Fix hash implementation for SerializedBlockCachesfan52022-05-23
* Use native packer to transfer globals into async env(s)sfan52022-05-10
* Add more Prometheus metrics (#12274)sfan52022-05-09
* Cache serialized mapblocks during sendingsfan52022-05-08
* Async environment for mods to do concurrent tasks (#11131)sfan52022-05-02
* Refactor some Lua API functions in preparation for async envsfan52022-05-02
* Clean up some auth packet handling related codesfan52022-04-28
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Clean up/improve some scriptapi error handling codesfan52021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Server: properly delete ServerMap on interrupted startupsSmallJoker2021-02-05
* Drop wide/narrow conversion functionssfan52021-02-02
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
* Cache client IP in RemoteClient so it can always be retrieved (#10887)sfan52021-01-31
* Settings: Proper priority hierarchySmallJoker2021-01-29
* Remove dead code (#10845)rubenwardy2021-01-22
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
* Clean up server-side translations, remove global variable (#10075)rubenwardy2020-09-16
* Properly handle mod-errors in on_shutdownDesour2020-08-24
* Server pushing media at runtime (#9961)sfan52020-06-13
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog2020-04-18
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* Implement adding velocity to player from Luasfan52019-08-10
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Force send a mapblock to a player (#8140)sofar2019-04-28
* Optimize interaction distance checker (#8193)Jozef Behran2019-03-07
* Send only changed node metadata to clients instead of whole mapblock (#5268)SmallJoker2018-12-04
* Add core.remove_detached_inventory (#7684)SmallJoker2018-10-10
* Particles: Make collision with objects optional (#7682)Paramat2018-09-08
* Check node updates whether the blocks are known (#7568)SmallJoker2018-08-16
* Rename CSM flavours to restrictionsSmallJoker2018-06-26
* Remove Server::m_ignore_map_edit_events (noop)Loic Blot2018-06-15
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13