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server.h
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Author
Age
...
*
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...
Loic Blot
2015-03-17
*
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-16
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...
Loic Blot
2015-03-05
*
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...
Loic Blot
2015-03-05
*
Performance improvement: Use std::list instead of std::vector for request_med...
Loic Blot
2015-03-05
*
Remove Queue class which uses std::list and use native std::queue
Loic Blot
2015-03-05
*
We always know playerSAO when calling SendInventory. Using it instead of sear...
Loic Blot
2015-03-04
*
Send Position packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Send Breath packet on event, don't check it at each AsyncRunStep
Loic Blot
2015-03-03
*
Send Player HP when setHP (or a setHP caller) is called instead of looping an...
Loic Blot
2015-03-03
*
[Patch 2/4] Network rework: packet writing, sending and cleanups
Loic Blot
2015-02-16
*
Network Layer 7 rework (Packet handling)
Loic Blot
2015-02-10
*
Send real port to server list
ShadowNinja
2015-01-23
*
Fix struct vs. class in forward declarations
Kahrl
2014-12-08
*
Clean up rollback
ShadowNinja
2014-11-19
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Add prefixes to enum values and fix style issues
kwolekr
2014-06-28
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
Kahrl
2014-04-10
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Pass arguments by reference
Selat
2014-03-12
*
Remove "Server -!- " prefix from player messages
ShadowNinja
2014-02-27
*
Add the option to bind to a specific address
ShadowNinja
2014-02-05
*
Add minetest.kick_player(name, reason)
sapier
2014-02-03
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
*
Add propper client initialization
sapier
2014-01-31
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
*
Fixed minetest reliable udp implementation (compatible to old clients)
sapier
2014-01-10
*
Send long announce as POST, show OS in useragent
proller
2014-01-07
*
Handle LuaErrors in Lua -> C++ calls on LuaJIT
ShadowNinja
2013-12-18
*
Rewrite client media download and support hash-based remote download
Kahrl
2013-12-13
*
Add minetest.swap_node
Novatux
2013-11-30
*
Masterserver update
proller
2013-10-18
*
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
*
Make it compile
Sfan5
2013-09-09
*
Add dummy and LevelDB database backends
Ilya Zhuravlev
2013-09-09
*
Use player:set_hotbar_image() instead of hardcoded hotbar.png
PilzAdam
2013-09-05
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Fix server getting completely choked up on even a little of DoS
Perttu Ahola
2013-08-04
*
Weather backward compatibility
proller
2013-08-02
*
Add set_breath and get_breath to lua API.
RealBadAngel
2013-07-20
*
Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAM
Kahrl
2013-05-26
*
Move scriptapi to separate folder (by sapier)
sapier
2013-05-25
*
Generalize hud_builtin_enable into hud_set_flags
kwolekr
2013-04-25
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