| Commit message (Expand) | Author | Age |
... | |
* | Finish and clean up mapgen configuration | kwolekr | 2013-01-21 |
* | Add initial Lua biomedef support, fixed biome selection | kwolekr | 2013-01-21 |
* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
* | Basic support for configuring which mods to load for each world | Jürgen Doser | 2013-01-21 |
* | Fix buttons not working for Lua-triggered formspecs | sapier | 2013-01-07 |
* | Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua | sapier | 2013-01-02 |
* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
* | Ranged support of protocol version on server side | Perttu Ahola | 2012-11-29 |
* | Add enable_rollback_recording setting, defaulting to false | Perttu Ahola | 2012-07-28 |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Detached inventories | Perttu Ahola | 2012-07-24 |
* | Add minetest.get_modnames() to Lua API | Matthew I | 2012-07-22 |
* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | Allow getting the path of builtin.lua using minetest.get_modpath("__builtin") | Perttu Ahola | 2012-04-01 |
* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
* | Reimplement authentication handler in Lua; now we have 1) infinite privilege ... | Perttu Ahola | 2012-03-30 |
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
* | Area-based MapEditEvent ignore and that put to use for on_generate too | Perttu Ahola | 2012-03-29 |
* | Add minetest.is_singleplayer() | Perttu Ahola | 2012-03-28 |
* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 |
* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
* | Rework directory structure | Perttu Ahola | 2012-03-19 |
* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
* | Fix and improve Server's privilege get/setters | Perttu Ahola | 2012-03-15 |
* | Add "simple singleplayer mode"; Fix a number of GUI things | Perttu Ahola | 2012-03-15 |
* | Proper handling of failing to bind server socket | Perttu Ahola | 2012-03-11 |
* | command-line/world game selection | Perttu Ahola | 2012-03-11 |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
* | Add minetest.get_worldpath() for getting location for custom data | Perttu Ahola | 2012-02-28 |
* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
* | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl | 2012-01-22 |
* | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl | 2012-01-12 |
* | Texture cache on client (mostly made by sapier) (breaks network compatibility) | Perttu Ahola | 2012-01-02 |
* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
* | Add minetest.get_modpath(modname) | Perttu Ahola | 2011-12-11 |
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
* | Don't send objects or map data before definitions have been sent | Perttu Ahola | 2011-12-02 |
* | Remove stuff made obsolete by making players more ActiveObject-like and raise... | Perttu Ahola | 2011-12-01 |
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
* | Fix processing of the default_password setting. It is now actually used as th... | Kahrl | 2011-12-01 |
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
* | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola | 2011-11-29 |
* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |