| Commit message (Expand) | Author | Age |
... | |
* | Allow restricting detached inventories to one player | sfan5 | 2016-11-28 |
* | Revert "Adding particle blend, glow and animation (#4705)" | sfan5 | 2016-11-14 |
* | Adding particle blend, glow and animation (#4705) | Foghrye4 | 2016-11-15 |
* | Add control information to player interacts (#4685) | raymoo | 2016-11-12 |
* | Add minetest.get_server_uptime() function to Lua API (#4702) | Brandon | 2016-11-02 |
* | Attached particle spawners | raymoo | 2016-10-13 |
* | Move RemotePlayer code to its own cpp/header | Loic Blot | 2016-10-08 |
* | RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (... | Loic Blot | 2016-10-08 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X) | Loic Blot | 2016-10-08 |
* | Remove some unused attributes/class functions in server.cpp/h | Loic Blot | 2016-10-08 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) | Loic Blot | 2016-10-08 |
* | use unordered containers where possible (patch 4 on X) | Loic Blot | 2016-10-06 |
* | Chat: new settings to prevent spam | Loic Blot | 2016-10-05 |
* | Particles: Add option to remove particles on collision | Auke Kok | 2016-05-28 |
* | Handle particle spawners in env and delete expired ids | obneq | 2016-04-28 |
* | Only allow players with shout to chat | est31 | 2015-11-13 |
* | Put ChatEvent handler into own function | est31 | 2015-11-09 |
* | Add server side ncurses terminal | est31 | 2015-11-06 |
* | Time: Remove serverside getter, and use atomic operations | est31 | 2015-11-03 |
* | Add callback parameter for core.emerge_area() | kwolekr | 2015-11-02 |
* | Add DISABLE_CLASS_COPY macro (and use it) | kwolekr | 2015-10-27 |
* | Environment: Time of day fixes and add serverside getter | est31 | 2015-10-27 |
* | Clean up threading | ShadowNinja | 2015-08-23 |
* | Cleanup server addparticle(spawner) by merge two identical functions. | Loic Blot | 2015-07-25 |
* | Fix documentation of dedicated_server_loop | est31 | 2015-07-24 |
* | Optional reconnect functionality | est31 | 2015-07-23 |
* | Fix damage flash when damage disabled | kwolekr | 2015-07-10 |
* | Fix code style from recent commits and add misc. optimizations | kwolekr | 2015-07-02 |
* | Add some missing getter functions to the lua API | TeTpaAka | 2015-05-28 |
* | Add mod security | ShadowNinja | 2015-05-16 |
* | Make early protocol auth mechanism generic, and add SRP | est31 | 2015-05-11 |
* | Protocol 25: wstring -> string for custom access denial reasons | est31 | 2015-04-22 |
* | Biomes: Remove referenced biomes from Decorations on clear | kwolekr | 2015-04-16 |
* | Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin... | Loic Blot | 2015-04-03 |
* | Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. | Loic Blot | 2015-03-31 |
* | Don't send an InventoryAction at each setInventoryModified, we only need one ... | Loic Blot | 2015-03-24 |
* | Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A... | Loic Blot | 2015-03-17 |
* | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to... | Loic Blot | 2015-03-16 |
* | Prepare Protocol v25 init & authentication. | Loic Blot | 2015-03-13 |
* | Rename some packet and handlers to <packet>_Legacy name for compat layer betw... | Loic Blot | 2015-03-13 |
* | Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache... | Loic Blot | 2015-03-05 |
* | Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::... | Loic Blot | 2015-03-05 |
* | Performance improvement: Use std::list instead of std::vector for request_med... | Loic Blot | 2015-03-05 |
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
* | We always know playerSAO when calling SendInventory. Using it instead of sear... | Loic Blot | 2015-03-04 |
* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
* | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot | 2015-03-03 |
* | [Patch 2/4] Network rework: packet writing, sending and cleanups | Loic Blot | 2015-02-16 |