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* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
* Add minetest.is_singleplayer()Perttu Ahola2012-03-28
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Rework directory structurePerttu Ahola2012-03-19
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
* command-line/world game selectionPerttu Ahola2012-03-11
* Clean up log messages everywherePerttu Ahola2012-03-11
* Initial directory structure reworkPerttu Ahola2012-03-10
* Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-01
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Move tool definitions to scriptPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Add /clearobjectsPerttu Ahola2011-10-18
* When granting or revoking privileges, notify the target player tooPerttu Ahola2011-10-16
* Handle death and respawn betterPerttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-12
* added ipban supportConstantin Wenger2011-08-12
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
* fix to the formerPerttu Ahola2011-07-30
* Server configuration is now written when "/#setting whatever = whatever" is i...Perttu Ahola2011-07-30