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* Cleanup: drop Server::hudGetHotbarSelectedImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarImage()Loic Blot2018-03-08
* Cleanup: drop Server::hudGetHotbarItemcount()Loic Blot2018-03-08
* Mitigate formspec exploits by verifying that the formspec was shown to the us...red-0012018-02-18
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Inventory: Restrict access from too far awaySmallJoker2017-11-24
* Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot2017-09-28
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
* Network: Remove large parts of deprecated legacy code (#6404)SmallJoker2017-09-12
* Network proto handlers/container fixes (#6334)Loïc Blot2017-08-29
* Add clientside translations.Ekdohibs2017-08-24
* Network cleanup (#6302)Loïc Blot2017-08-24
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Move MapEditEventAreaIgnorer to emerge.cppLoic Blot2017-07-25
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
* Chat protocol rewrite (#5117)Loïc Blot2017-07-16
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Sound: Add pitch option (#5960)Rui2017-06-11
* Add a server-sided way to remove color codes from incoming chat messages (#5948)red-0012017-06-10
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
* Sound API: Add fading soundsBrandon2017-05-03
* Add clouds APIBen Deutsch2017-04-30
* Player data to Database (#5475)Loïc Blot2017-04-23
* Network:Remove old opcodes and fix documentation. (#5573)red-0012017-04-22
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Server list cleanupShadowNinja2017-03-18
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
* [CSM] storage + fixesLoic Blot2017-03-13
* [CSM] Client side moddingLoic Blot2017-03-13
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Add particle animation, glowsfan52017-01-18
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08
* Breath cheat fix: server sideLoic Blot2017-01-01
* Move PP() and PP2() macros to basic_macros.hRogier2016-12-24
* Mod security: Allow read-only access to all mod pathsShadowNinja2016-12-20
* Allow restricting detached inventories to one playersfan52016-11-28
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Add control information to player interacts (#4685)raymoo2016-11-12
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Attached particle spawnersraymoo2016-10-13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08