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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Merge pull request #482 from proller/liquidkwolekr2013-02-25
|\ | | | | finite liquid
| * new adjustable finite liquidproller2013-02-24
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* | Remove dead code, relocate some codekwolekr2013-02-25
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* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* | Update Copyright YearsSfan52013-02-24
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* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* new auto masterserverproller2013-02-22
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* Improved Player PhysicsMirceaKitsune2013-02-14
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* Finish and clean up mapgen configurationkwolekr2013-01-21
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
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* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
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* ShaderSource and silly example shadersKahrl2012-12-02
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* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
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* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Detached inventoriesPerttu Ahola2012-07-24
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* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* WIP node metadata, node timersKahrl2012-06-03
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
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* Add minetest.is_singleplayer()Perttu Ahola2012-03-28
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Lua API for playing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
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* Rework directory structurePerttu Ahola2012-03-19
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
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* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
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* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
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* command-line/world game selectionPerttu Ahola2012-03-11
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* Clean up log messages everywherePerttu Ahola2012-03-11
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* Initial directory structure reworkPerttu Ahola2012-03-10
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* Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
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* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
| | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.