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* Rework directory structurePerttu Ahola2012-03-19
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
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* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
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* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
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* command-line/world game selectionPerttu Ahola2012-03-11
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* Clean up log messages everywherePerttu Ahola2012-03-11
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* Initial directory structure reworkPerttu Ahola2012-03-10
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* Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
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* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
| | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
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* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
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* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)
* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Fix processing of the default_password setting. It is now actually used as ↵Kahrl2011-12-01
| | | | the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
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* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* Node definitions transferPerttu Ahola2011-11-29
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* Sending of textures WIPPerttu Ahola2011-11-29
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* Move tool definitions to scriptPerttu Ahola2011-11-29
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* Tool definition transfer to clientPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Scripting WIPPerttu Ahola2011-11-29
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* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
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* Add /clearobjectsPerttu Ahola2011-10-18
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* When granting or revoking privileges, notify the target player tooPerttu Ahola2011-10-16
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* Handle death and respawn betterPerttu Ahola2011-10-15
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-12
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* added ipban supportConstantin Wenger2011-08-12
| | | | | commands: /#ipban <nick> /#ipunban <ip>
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
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* fix to the formerPerttu Ahola2011-07-30
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* Server configuration is now written when "/#setting whatever = whatever" is ↵Perttu Ahola2011-07-30
| | | | issued.
* map unloading is now a whole lot betterPerttu Ahola2011-06-27
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* moved map generator to separate source filesPerttu Ahola2011-06-25
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* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola2011-05-31
| | | | while no players are near it.
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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