Commit message (Collapse) | Author | Age | |
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* | (se)SerializeString: Include max length in the name | SmallJoker | 2020-10-01 |
| | | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions | ||
* | Move shared parameters sending to UnitSAO (#9968) | SmallJoker | 2020-06-04 |
| | | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0) | ||
* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 |
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* | Expose collision information to LuaEntity on_step | sfan5 | 2020-04-27 |
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* | Drop content_sao.{cpp,h} | Loic Blot | 2020-04-11 |
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation |