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path: root/src/server/luaentity_sao.cpp
Commit message (Collapse)AuthorAge
* on_deactivate: distinguish removal and unloading (#11931)Lars Müller2022-06-11
| | | Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
* Handle lua entity HP changes correctly (like punches)sfan52022-05-29
| | | | fixes #11975
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
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* Server-side authority for attached players (#10952)SmallJoker2021-02-15
| | | The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.
* Send attachments instantly before set_pos (#10235)SmallJoker2021-02-12
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
| | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
| | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
| | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Expose collision information to LuaEntity on_stepsfan52020-04-27
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* Drop content_sao.{cpp,h}Loic Blot2020-04-11
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation