Commit message (Collapse) | Author | Age | |
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* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 |
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* | Expose collision information to LuaEntity on_step | sfan5 | 2020-04-27 |
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* | Drop content_sao.{cpp,h} | Loic Blot | 2020-04-11 |
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation |