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path: root/src/server/player_sao.cpp
Commit message (Collapse)AuthorAge
* Move f1000 sanitizing to the places that still use this typesfan52022-07-14
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* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
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* Sanitize player position and speed server-side (#12396)sfan52022-06-07
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* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
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* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Fix player HP desync between client and serversavilli2021-10-12
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* Remove redundant on_dieplayer callssavilli2021-08-28
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* Server-side authority for attached players (#10952)SmallJoker2021-02-15
| | | The server must have authority about attachments. This commit ignores any player movement packets as long they're attached.
* Removed some obsolete code (#10562)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker2020-11-12
| | | | | | | | The callback is only run when a change in HP is to be expected. Following cases will not trigger the callback: * Dead player damaged further * Healing full-health player * Change of 0 HP
* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-19
| | | | property (#10443)
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
| | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
| | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions
* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-26
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* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
| | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
| | | | | AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Server: Improve some log messages (#9820)sfan52020-05-05
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* Move PlayerSAO to dedicated filesLoic Blot2020-04-11