Commit message (Collapse) | Author | Age | |
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* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Fix player HP desync between client and server | savilli | 2021-10-12 |
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* | Remove redundant on_dieplayer calls | savilli | 2021-08-28 |
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* | Server-side authority for attached players (#10952) | SmallJoker | 2021-02-15 |
| | | | The server must have authority about attachments. This commit ignores any player movement packets as long they're attached. | ||
* | Removed some obsolete code (#10562) | Zughy | 2021-01-21 |
| | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | ||
* | Implement on_rightclickplayer callback (#10775) | JDiaz | 2021-01-11 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Add on_deactivate callback for luaentities (#10723) | hecks | 2021-01-02 |
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* | PlayerSAO: Run on_player_hpchange raw change values (#10478) | SmallJoker | 2020-11-12 |
| | | | | | | | | The callback is only run when a change in HP is to be expected. Following cases will not trigger the callback: * Dead player damaged further * Healing full-health player * Change of 0 HP | ||
* | Decouple entity minimap markers from nametags replacing with show_on_minimap ↵ | sfan5 | 2020-10-19 |
| | | | | property (#10443) | ||
* | Add First Person Attachments (#10360) | Jordan Snelling | 2020-10-04 |
| | | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible. | ||
* | (se)SerializeString: Include max length in the name | SmallJoker | 2020-10-01 |
| | | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions | ||
* | Patch fast/teleport vulnerability when attached to an entity (#10340) | Elias Fleckenstein | 2020-09-26 |
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* | Move shared parameters sending to UnitSAO (#9968) | SmallJoker | 2020-06-04 |
| | | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0) | ||
* | Clean up CAO nametag handling and remove deprecated AO_CMD | sfan5 | 2020-05-29 |
| | | | | | AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14) | ||
* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 |
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* | Server: Improve some log messages (#9820) | sfan5 | 2020-05-05 |
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* | Move PlayerSAO to dedicated files | Loic Blot | 2020-04-11 |