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player_sao.cpp
Commit message (
Expand
)
Author
Age
*
Move f1000 sanitizing to the places that still use this type
sfan5
2022-07-14
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
*
Sanitize player position and speed server-side (#12396)
sfan5
2022-06-07
*
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-15
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Fix player HP desync between client and server
savilli
2021-10-12
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Server-side authority for attached players (#10952)
SmallJoker
2021-02-15
*
Removed some obsolete code (#10562)
Zughy
2021-01-21
*
Implement on_rightclickplayer callback (#10775)
JDiaz
2021-01-11
*
Add on_deactivate callback for luaentities (#10723)
hecks
2021-01-02
*
PlayerSAO: Run on_player_hpchange raw change values (#10478)
SmallJoker
2020-11-12
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Patch fast/teleport vulnerability when attached to an entity (#10340)
Elias Fleckenstein
2020-09-26
*
Move shared parameters sending to UnitSAO (#9968)
SmallJoker
2020-06-04
*
Clean up CAO nametag handling and remove deprecated AO_CMD
sfan5
2020-05-29
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Server: Improve some log messages (#9820)
sfan5
2020-05-05
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11