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path: root/src/server/unit_sao.cpp
Commit message (Collapse)AuthorAge
* Fix get_bone_position() on unset bones modifying their positionsfan52021-12-06
| | | | closes #11840
* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-29
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* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-13
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* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
| | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
| | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
| | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
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* pass clang-formatLoic Blot2020-04-11
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* Move serveractiveobject & unitsaoLoic Blot2020-04-11
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files