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* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Server: Improve some log messages (#9820)sfan52020-05-05
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* pass clang-formatLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Overall improvements to log messages (#9598)sfan52020-04-08
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Optimize getting active objects a bit. #8674Lars Hofhansl2019-07-16
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
* Add online content repositoryrubenwardy2018-04-19
* Fix SAOM (#7200)Vitaliy2018-04-06
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Print the mod loading time (#7137)you2018-03-24
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16