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Commit message (
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Author
Age
*
Fix player HP desync between client and server
savilli
2021-10-12
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Mods: Combine mod loading checks and deprection logging (#11503)
SmallJoker
2021-07-31
*
Script API: Fix segfault in remove_detached_inventory
SmallJoker
2021-07-10
*
UnitSAO: Prevent circular attachments
SmallJoker
2021-05-29
*
Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)
SmallJoker
2021-04-13
*
Protect per-player detached inventory actions
SmallJoker
2021-03-07
*
Allow overwriting media files of dependencies (#10752)
DS
2021-02-23
*
Server-side authority for attached players (#10952)
SmallJoker
2021-02-15
*
Send attachments instantly before set_pos (#10235)
SmallJoker
2021-02-12
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Removed some obsolete code (#10562)
Zughy
2021-01-21
*
Implement on_rightclickplayer callback (#10775)
JDiaz
2021-01-11
*
Add on_deactivate callback for luaentities (#10723)
hecks
2021-01-02
*
Add minetest.get_objects_in_area (#10668)
Elias Fleckenstein
2020-12-29
*
PlayerSAO: Run on_player_hpchange raw change values (#10478)
SmallJoker
2020-11-12
*
Implement unloading of static_save=false objects according to existing docs (...
sfan5
2020-10-19
*
Decouple entity minimap markers from nametags replacing with show_on_minimap ...
sfan5
2020-10-19
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Patch fast/teleport vulnerability when attached to an entity (#10340)
Elias Fleckenstein
2020-09-26
*
Load media from subfolders (#9065)
DS
2020-08-20
*
Move shared parameters sending to UnitSAO (#9968)
SmallJoker
2020-06-04
*
Clean up CAO nametag handling and remove deprecated AO_CMD
sfan5
2020-05-29
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Server: Improve some log messages (#9820)
sfan5
2020-05-05
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
Optimize get_objects_inside_radius calls (#9671)
Loïc Blot
2020-04-16
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
pass clang-format
Loic Blot
2020-04-11
*
Move serveractiveobject & unitsao
Loic Blot
2020-04-11
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Optimize getting active objects a bit. #8674
Lars Hofhansl
2019-07-16
*
Add an activeobject manager to hold active objects (#7939)
Loïc Blot
2018-12-13
*
Revert 6587 - Optimize entity-entity collision (#7539)
lhofhansl
2018-07-08
*
CSM/SSM: Add on_mods_loaded callback (#7411)
Loïc Blot
2018-06-06
*
Add online content repository
rubenwardy
2018-04-19
*
Fix SAOM (#7200)
Vitaliy
2018-04-06
*
Fix various clang-tidy reported performance-type-promotion-in-math-fn
Loïc Blot
2018-04-03
*
Optimize entity-entity collision (#6587)
Vitaliy
2018-04-03
*
Print the mod loading time (#7137)
you
2018-03-24
*
Server: delegate mod management & config to ServerModConfiguration (#7131)
Loïc Blot
2018-03-16