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* Fix player HP desync between client and serversavilli2021-10-12
* Remove redundant on_dieplayer callssavilli2021-08-28
* Mods: Combine mod loading checks and deprection logging (#11503)SmallJoker2021-07-31
* Script API: Fix segfault in remove_detached_inventorySmallJoker2021-07-10
* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-29
* Attachments: Avoid data loss caused by set_attach() in callbacks (#11181)SmallJoker2021-04-13
* Protect per-player detached inventory actionsSmallJoker2021-03-07
* Allow overwriting media files of dependencies (#10752)DS2021-02-23
* Server-side authority for attached players (#10952)SmallJoker2021-02-15
* Send attachments instantly before set_pos (#10235)SmallJoker2021-02-12
* Remove dead code (#10845)rubenwardy2021-01-22
* Removed some obsolete code (#10562)Zughy2021-01-21
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
* PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker2020-11-12
* Implement unloading of static_save=false objects according to existing docs (...sfan52020-10-19
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-26
* Load media from subfolders (#9065)DS2020-08-20
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Server: Improve some log messages (#9820)sfan52020-05-05
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Expose collision information to LuaEntity on_stepsfan52020-04-27
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* pass clang-formatLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Overall improvements to log messages (#9598)sfan52020-04-08
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Optimize getting active objects a bit. #8674Lars Hofhansl2019-07-16
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
* Add online content repositoryrubenwardy2018-04-19
* Fix SAOM (#7200)Vitaliy2018-04-06
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* Print the mod loading time (#7137)you2018-03-24
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16