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* Optimize getting active objects a bit. #8674Lars Hofhansl2019-07-16
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* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
| | | | * Add an activeobject manager to hold active objects * Add unittests
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
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* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
| | | | | * CSM/SSM: Add on_mods_loaded callback
* Add online content repositoryrubenwardy2018-04-19
| | | | Replaces mods and texture pack tabs with a single content tab
* Fix SAOM (#7200)Vitaliy2018-04-06
| | | | * Bugfix
* Fix various clang-tidy reported performance-type-promotion-in-math-fnLoïc Blot2018-04-03
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* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
| | | | | | * Add IrrLicht type aliases * Add hash for IrrLicht vector * Add object map
* Print the mod loading time (#7137)you2018-03-24
| | | | * Print the mod loading time
* Server: delegate mod management & config to ServerModConfiguration (#7131)Loïc Blot2018-03-16
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager) * Use c++11 range based loops * Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests