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* LBM: use range based for and fixed a loop variable overloading in applyLBMsLoic Blot2017-07-24
* LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot2017-07-18
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-11
* (Re)spawn players within 'mapgen_limit'paramat2017-06-11
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* [CSM] Client side moddingLoic Blot2017-03-13
* Objectpos over limit: Avoid crash caused by sector over limitparamat2017-02-16
* Fix >5 year old PlayerSAO deletion bugsfan52017-02-15
* Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)sfan52017-02-04
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)Loïc Blot2017-01-21
* Do not force deletion of players when mapblock is full (#5081)Loïc Blot2017-01-21
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Minor: Fix indentation in serverenvironment.cppLars Hofhansl2017-01-08
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08