| Commit message (Expand) | Author | Age |
* | Replace auth.txt with SQLite auth database (#7279) | Ben Deutsch | 2018-08-05 |
* | Add a MSVC / Windows compatible snprintf function (#7353) | nOOb3167 | 2018-07-22 |
* | Optimize ABM checks. | Lars Hofhansl | 2018-07-21 |
* | Revert 6587 - Optimize entity-entity collision (#7539) | lhofhansl | 2018-07-08 |
* | Add player:get_meta(), deprecate player attributes (#7202) | rubenwardy | 2018-04-06 |
* | Huge LBM lookup performance improvement on mapblock loading (#7195) | Loïc Blot | 2018-04-04 |
* | Optimize entity-entity collision (#6587) | Vitaliy | 2018-04-03 |
* | ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for... | Loic Blot | 2018-03-16 |
* | VoxelArea: add_{x,y,z,p} must be static | Loic Blot | 2018-03-09 |
* | ServerEnvironment & StaticObject cleanups | Loic Blot | 2018-03-09 |
* | SAO limits: Allow SAOs to exist outside the set 'mapgen limit' | paramat | 2018-02-26 |
* | Node definition manager refactor (#7016) | Dániel Juhász | 2018-02-10 |
* | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | 2018-01-30 |
* | Revert "Add an active object step time budget #6721" | Lars Hofhansl | 2018-01-12 |
* | Line_of_sight: Improve using VoxelLineIterator | Dániel Juhász | 2017-12-26 |
* | Add an active object step time budget #6721 | Lars Hofhansl | 2017-12-06 |
* | Optionally extend the active object in a players camera direction. | Lars Hofhansl | 2017-12-03 |
* | Clearobjects: Send progress messages to terminal using actionstream | paramat | 2017-11-24 |
* | Move files to subdirectories (#6599) | Vitaliy | 2017-11-08 |
* | Make Player::peer_id server-side only and add getters and setters (#6478) | Loïc Blot | 2017-09-30 |
* | Add session_t typedef + remove unused functions (#6470) | Loïc Blot | 2017-09-27 |
* | ServerEnv: Clean up object lifecycle handling (#6414) | sfan5 | 2017-09-15 |
* | Make INodeDefManager::getIds return a vector, not a set | Kahrl | 2017-09-12 |
* | Remove DSTACK support (#6346) | Loïc Blot | 2017-08-30 |
* | Code modernization: subfolders (#6283) | Loïc Blot | 2017-08-19 |
* | Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282) | Loïc Blot | 2017-08-19 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
* | ServerEnvironment::step: modernize loops | Loic Blot | 2017-08-11 |
* | Start off newly generated worlds early at sunrise, 5:15am (#6211) | JRottm | 2017-08-05 |
* | LBM: use range based for and fixed a loop variable overloading in applyLBMs | Loic Blot | 2017-07-24 |
* | LBM content mapping map doesn't need to be ordered, use std::unordered_map | Loic Blot | 2017-07-18 |
* | Expose getPointedThing to Lua | Dániel Juhász | 2017-07-07 |
* | Cpp11 patchset 11: continue working on constructor style migration (#6004) | Loïc Blot | 2017-06-18 |
* | Use thread_local instead from some static settings (#5955) | Loïc Blot | 2017-06-11 |
* | (Re)spawn players within 'mapgen_limit' | paramat | 2017-06-11 |
* | C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) | Loïc Blot | 2017-06-04 |
* | Enhance ABM performance a little bit by removing two std::set copy (#5815) | Loïc Blot | 2017-05-25 |
* | Mainmenu: Fix issues while trying to enable all mods (#5770) | SmallJoker | 2017-05-19 |
* | Rename Scripting API files for consistency | ShadowNinja | 2017-04-25 |
* | Player data to Database (#5475) | Loïc Blot | 2017-04-23 |
* | [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401) | Loïc Blot | 2017-03-17 |
* | [CSM] Client side modding | Loic Blot | 2017-03-13 |
* | Objectpos over limit: Avoid crash caused by sector over limit | paramat | 2017-02-16 |
* | Fix >5 year old PlayerSAO deletion bug | sfan5 | 2017-02-15 |
* | Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f) | sfan5 | 2017-02-04 |
* | Implement player attribute backend (#4155) | Loïc Blot | 2017-01-27 |
* | Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082) | Loïc Blot | 2017-01-21 |
* | Do not force deletion of players when mapblock is full (#5081) | Loïc Blot | 2017-01-21 |
* | Optimize SAO getStaticData by using std::string pointer instead of return copy | Loic Blot | 2017-01-13 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |