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Commit message (Expand)AuthorAge
* Improve ABM time budget handling. #8645Lars Hofhansl2019-07-07
* Force player save before kicking on player shutdown (#8157)Loïc Blot2019-02-03
* Fix some misspellings (#8104)Paul Ouellette2019-01-16
* Make sqlite3 default auth & player backends for new worlds (#8043)Loïc Blot2019-01-04
* Player file directory must be only created when using file backend.Loïc Blot2019-01-04
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
* Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)CoderForTheBetter2018-11-28
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
* Add a MSVC / Windows compatible snprintf function (#7353)nOOb31672018-07-22
* Optimize ABM checks.Lars Hofhansl2018-07-21
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
* Huge LBM lookup performance improvement on mapblock loading (#7195)Loïc Blot2018-04-04
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...Loic Blot2018-03-16
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* ServerEnvironment & StaticObject cleanupsLoic Blot2018-03-09
* SAO limits: Allow SAOs to exist outside the set 'mapgen limit'paramat2018-02-26
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-03
* Clearobjects: Send progress messages to terminal using actionstreamparamat2017-11-24
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Make Player::peer_id server-side only and add getters and setters (#6478)Loïc Blot2017-09-30
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Code modernization: subfolders (#6283)Loïc Blot2017-08-19
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* ServerEnvironment::step: modernize loopsLoic Blot2017-08-11
* Start off newly generated worlds early at sunrise, 5:15am (#6211)JRottm2017-08-05
* LBM: use range based for and fixed a loop variable overloading in applyLBMsLoic Blot2017-07-24
* LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot2017-07-18
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* Use thread_local instead from some static settings (#5955)Loïc Blot2017-06-11
* (Re)spawn players within 'mapgen_limit'paramat2017-06-11
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
* Mainmenu: Fix issues while trying to enable all mods (#5770)SmallJoker2017-05-19
* Rename Scripting API files for consistencyShadowNinja2017-04-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* [CSM] Client side moddingLoic Blot2017-03-13
* Objectpos over limit: Avoid crash caused by sector over limitparamat2017-02-16