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serverenvironment.h
Commit message (
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Author
Age
*
ServerEnvironment & StaticObject cleanups
Loic Blot
2018-03-09
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
*
Optionally extend the active object in a players camera direction.
Lars Hofhansl
2017-12-03
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-12
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Server: Calculate maximal total block sends dynamically (#6393)
SmallJoker
2017-09-09
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
LBM content mapping map doesn't need to be ordered, use std::unordered_map
Loic Blot
2017-07-18
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Enhance ABM performance a little bit by removing two std::set copy (#5815)
Loïc Blot
2017-05-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08