| Commit message (Expand) | Author | Age |
* | Value copy / allocation optimizations mostly in server, SAO and serialize code | sfan5 | 2020-05-27 |
* | Fix Server triggering wrong errors if environment init fails | sfan5 | 2020-05-07 |
* | Optimize get_objects_inside_radius calls (#9671) | Loïc Blot | 2020-04-16 |
* | Verify database connection on interval (#9665) | Loïc Blot | 2020-04-15 |
* | Drop content_sao.{cpp,h} | Loic Blot | 2020-04-11 |
* | scriptapi: Sort out ServerEnvironment / Environment distinction properly | sfan5 | 2020-04-11 |
* | Move core.get_connected_players() implementation to C++ | sfan5 | 2020-02-23 |
* | Improve ABM time budget handling. #8645 | Lars Hofhansl | 2019-07-07 |
* | Force player save before kicking on player shutdown (#8157) | Loïc Blot | 2019-02-03 |
* | Add an activeobject manager to hold active objects (#7939) | Loïc Blot | 2018-12-13 |
* | Replace auth.txt with SQLite auth database (#7279) | Ben Deutsch | 2018-08-05 |
* | Revert 6587 - Optimize entity-entity collision (#7539) | lhofhansl | 2018-07-08 |
* | Optimize entity-entity collision (#6587) | Vitaliy | 2018-04-03 |
* | ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for... | Loic Blot | 2018-03-16 |
* | VoxelArea: add_{x,y,z,p} must be static | Loic Blot | 2018-03-09 |
* | ServerEnvironment & StaticObject cleanups | Loic Blot | 2018-03-09 |
* | Revert "Add an active object step time budget #6721" | Lars Hofhansl | 2018-01-12 |
* | Line_of_sight: Improve using VoxelLineIterator | Dániel Juhász | 2017-12-26 |
* | Add an active object step time budget #6721 | Lars Hofhansl | 2017-12-06 |
* | Optionally extend the active object in a players camera direction. | Lars Hofhansl | 2017-12-03 |
* | Add session_t typedef + remove unused functions (#6470) | Loïc Blot | 2017-09-27 |
* | ServerEnv: Clean up object lifecycle handling (#6414) | sfan5 | 2017-09-15 |
* | Make INodeDefManager::getIds return a vector, not a set | Kahrl | 2017-09-12 |
* | Server: Calculate maximal total block sends dynamically (#6393) | SmallJoker | 2017-09-09 |
* | Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282) | Loïc Blot | 2017-08-19 |
* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Cleanup various headers to reduce compilation times (#6255) | Loïc Blot | 2017-08-16 |
* | LBM content mapping map doesn't need to be ordered, use std::unordered_map | Loic Blot | 2017-07-18 |
* | Expose getPointedThing to Lua | Dániel Juhász | 2017-07-07 |
* | Cpp11 patchset 11: continue working on constructor style migration (#6004) | Loïc Blot | 2017-06-18 |
* | C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) | Loïc Blot | 2017-06-04 |
* | Enhance ABM performance a little bit by removing two std::set copy (#5815) | Loïc Blot | 2017-05-25 |
* | Player data to Database (#5475) | Loïc Blot | 2017-04-23 |
* | [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401) | Loïc Blot | 2017-03-17 |
* | [CSM] Client side modding | Loic Blot | 2017-03-13 |
* | Cleanup some header inclusions to improve compilation times | Loic Blot | 2017-01-11 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Move ServerEnvironment to dedicated cpp/header files | Loic Blot | 2017-01-08 |