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path: root/src/serverlist.h
Commit message (Expand)AuthorAge
* Send real port to server listShadowNinja2015-01-23
* Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl2014-11-10
* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-30
* Remove a lot of superfluous ifndef USE_CURL checkssapier2014-06-19
* Send long announce as POST, show OS in useragentproller2014-01-07
* Masterserver updateproller2013-10-18
* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
* Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-30
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* new auto masterserverproller2013-02-22
* Add a list of servers to the "Multiplayer" tabJeija2013-01-21
a id='n119' href='#n119'>119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205
/*
Minetest
Copyright (C) 2016 MillersMan <millersman@users.noreply.github.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "reflowscan.h"
#include "map.h"
#include "mapblock.h"
#include "nodedef.h"
#include "util/timetaker.h"


ReflowScan::ReflowScan(Map *map, INodeDefManager *ndef) :
	m_map(map),
	m_ndef(ndef)
{
}

void ReflowScan::scan(MapBlock *block, UniqueQueue<v3s16> *liquid_queue)
{
	m_block_pos = block->getPos();
	m_rel_block_pos = block->getPosRelative();
	m_liquid_queue = liquid_queue;

	// Prepare the lookup which is a 3x3x3 array of the blocks surrounding the
	// scanned block. Blocks are only added to the lookup if they are really
	// needed. The lookup is indexed manually to use the same index in a
	// bit-array (of uint32 type) which stores for unloaded blocks that they
	// were already fetched from Map but were actually nullptr.
	memset(m_lookup, 0, sizeof(m_lookup));
	int block_idx = 1 + (1 * 9) + (1 * 3);
	m_lookup[block_idx] = block;
	m_lookup_state_bitset = 1 << block_idx;

	// Scan the columns in the block
	for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
	for (s16 x = 0; x < MAP_BLOCKSIZE; x++) {
		scanColumn(x, z);
	}

	// Scan neighbouring columns from the nearby blocks as they might contain
	// liquid nodes that weren't allowed to flow to prevent gaps.
	for (s16 i = 0; i < MAP_BLOCKSIZE; i++) {
		scanColumn(i, -1);
		scanColumn(i, MAP_BLOCKSIZE);
		scanColumn(-1, i);
		scanColumn(MAP_BLOCKSIZE, i);
	}
}

inline MapBlock *ReflowScan::lookupBlock(int x, int y, int z)
{
	// Gets the block that contains (x,y,z) relativ to the scanned block.
	// This uses a lookup as there might be many lookups into the same
	// neighbouring block which makes fetches from Map costly.
	int bx = (MAP_BLOCKSIZE + x) / MAP_BLOCKSIZE;
	int by = (MAP_BLOCKSIZE + y) / MAP_BLOCKSIZE;
	int bz = (MAP_BLOCKSIZE + z) / MAP_BLOCKSIZE;
	int idx = (bx + (by * 9) + (bz * 3));
	MapBlock *result = m_lookup[idx];
	if (!result && (m_lookup_state_bitset & (1 << idx)) == 0) {
		// The block wasn't requested yet so fetch it from Map and store it
		// in the lookup
		v3s16 pos = m_block_pos + v3s16(bx - 1, by - 1, bz - 1);
		m_lookup[idx] = result = m_map->getBlockNoCreateNoEx(pos);
		m_lookup_state_bitset |= (1 << idx);
	}
	return result;
}

inline bool ReflowScan::isLiquidFlowableTo(int x, int y, int z)
{
	// Tests whether (x,y,z) is a node to which liquid might flow.
	bool valid_position;
	MapBlock *block = lookupBlock(x, y, z);
	if (block) {
		int dx = (MAP_BLOCKSIZE + x) % MAP_BLOCKSIZE;
		int dy = (MAP_BLOCKSIZE + y) % MAP_BLOCKSIZE;
		int dz = (MAP_BLOCKSIZE + z) % MAP_BLOCKSIZE;
		MapNode node = block->getNodeNoCheck(dx, dy, dz, &valid_position);
		if (node.getContent() != CONTENT_IGNORE) {
			const ContentFeatures &f = m_ndef->get(node);
			// NOTE: No need to check for flowing nodes with lower liquid level
			// as they should only occur on top of other columns where they
			// will be added to the queue themselves.
			return f.floodable;
		}
	}
	return false;
}

inline bool ReflowScan::isLiquidHorizontallyFlowable(int x, int y, int z)
{
	// Check if the (x,y,z) might spread to one of the horizontally
	// neighbouring nodes
	return isLiquidFlowableTo(x - 1, y, z) ||
		isLiquidFlowableTo(x + 1, y, z) ||
		isLiquidFlowableTo(x, y, z - 1) ||
		isLiquidFlowableTo(x, y, z + 1);
}

void ReflowScan::scanColumn(int x, int z)
{
	bool valid_position;

	// Is the column inside a loaded block?
	MapBlock *block = lookupBlock(x, 0, z);
	if (!block)
		return;

	MapBlock *above = lookupBlock(x, MAP_BLOCKSIZE, z);
	int dx = (MAP_BLOCKSIZE + x) % MAP_BLOCKSIZE;
	int dz = (MAP_BLOCKSIZE + z) % MAP_BLOCKSIZE;

	// Get the state from the node above the scanned block
	bool was_ignore, was_liquid;
	if (above) {
		MapNode node = above->getNodeNoCheck(dx, 0, dz, &valid_position);
		was_ignore = node.getContent() == CONTENT_IGNORE;
		was_liquid = m_ndef->get(node).isLiquid();
	} else {
		was_ignore = true;
		was_liquid = false;
	}
	bool was_checked = false;
	bool was_pushed = false;

	// Scan through the whole block
	for (s16 y = MAP_BLOCKSIZE - 1; y >= 0; y--) {
		MapNode node = block->getNodeNoCheck(dx, y, dz, &valid_position);
		const ContentFeatures &f = m_ndef->get(node);
		bool is_ignore = node.getContent() == CONTENT_IGNORE;
		bool is_liquid = f.isLiquid();

		if (is_ignore || was_ignore || is_liquid == was_liquid) {
			// Neither topmost node of liquid column nor topmost node below column
			was_checked = false;
			was_pushed = false;
		} else if (is_liquid) {
			// This is the topmost node in the column
			bool is_pushed = false;
			if (f.liquid_type == LIQUID_FLOWING ||
					isLiquidHorizontallyFlowable(x, y, z)) {
				m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, y, z));
				is_pushed = true;
			}
			// Remember waschecked and waspushed to avoid repeated
			// checks/pushes in case the column consists of only this node
			was_checked = true;
			was_pushed = is_pushed;
		} else {
			// This is the topmost node below a liquid column
			if (!was_pushed && (f.floodable ||
					(!was_checked && isLiquidHorizontallyFlowable(x, y + 1, z)))) {
				// Activate the lowest node in the column which is one
				// node above this one
				m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, y + 1, z));
			}
		}

		was_liquid = is_liquid;
		was_ignore = is_ignore;
	}

	// Check the node below the current block
	MapBlock *below = lookupBlock(x, -1, z);
	if (below) {
		MapNode node = below->getNodeNoCheck(dx, MAP_BLOCKSIZE - 1, dz, &valid_position);
		const ContentFeatures &f = m_ndef->get(node);
		bool is_ignore = node.getContent() == CONTENT_IGNORE;
		bool is_liquid = f.isLiquid();

		if (is_ignore || was_ignore || is_liquid == was_liquid) {
			// Neither topmost node of liquid column nor topmost node below column
		} else if (is_liquid) {
			// This is the topmost node in the column and might want to flow away
			if (f.liquid_type == LIQUID_FLOWING ||
					isLiquidHorizontallyFlowable(x, -1, z)) {
				m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, -1, z));
			}
		} else {
			// This is the topmost node below a liquid column
			if (!was_pushed && (f.floodable ||
					(!was_checked && isLiquidHorizontallyFlowable(x, 0, z)))) {
				// Activate the lowest node in the column which is one
				// node above this one
				m_liquid_queue->push_back(m_rel_block_pos + v3s16(x, 0, z));
			}
		}
	}
}