Commit message (Collapse) | Author | Age | |
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* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
| | | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) | ||
* | Fix inventory glitch when connecting as new user | Kahrl | 2012-01-14 |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Properly use time_from_last_punch for limiting PvP punch damage | Perttu Ahola | 2011-12-04 |
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* | Add enable_pvp setting | Perttu Ahola | 2011-12-02 |
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* | Make unlimited player transfer distance configurable | Perttu Ahola | 2011-12-02 |
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* | Fix player double damage | Perttu Ahola | 2011-12-02 |
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* | Make hitting players make a visual damage flash to the player texture and ↵ | Perttu Ahola | 2011-12-02 |
| | | | | the screen of the local player | ||
* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |