Commit message (Collapse) | Author | Age | |
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* | Entity damage system WIP; Remove C++ mobs | Perttu Ahola | 2012-03-10 |
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* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
| | | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Properly use time_from_last_punch for limiting PvP punch damage | Perttu Ahola | 2011-12-04 |
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* | Fix ActiveObject creation for fast player respawns | Perttu Ahola | 2011-12-02 |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |