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* Prevent games from setting secure settings (#10460)rubenwardy2020-10-06
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* Settings: Remove unused functionsSmallJoker2020-10-01
| | | | Make Settings-internal functions private
* Settings: Fix unittest memory leak, change input typesSmallJoker2020-09-22
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* Settings: Fix game minetest.conf flags overriding defaults (#9404)SmallJoker2020-02-17
| | | | | | The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags. * Fix set_mapgen_setting
* Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) ↵SmallJoker2020-01-25
| | | | | | | | | | | (#9284) Unified flags handling in C++ and Lua Settings API -> Reading only, for now. Writing can be implemented later, if needed. API function to read the currently active flags -> was impossible from Lua Co-authored-by: Wuzzy <wuzzy2@mail.ru>
* Fix issue Minetest crash when custom font path is not existMuhammad Rifqi Priyo Susanto2017-11-08
| | | | We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
| | | | | | | | | | | * Code modernization: src/p*, src/q*, src/r*, src/s* (partial) * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Spelling: vertice -> vertex
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
| | | | * Migrate cpp headers to pragma once
* [CSM] Add flavour limits controlled by server (#5930)Loïc Blot2017-07-18
| | | | | | | | | | | | | | | | | | | | * [CSM] Add flavour limits controlled by server Server send flavour limits to client permitting to disable or limit some Lua calls * Add limits for reading nodedefs and itemdefs * flavour: Add lookup node limits * Merge get_node_or_nil into get_node. Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason * Add node range customization when noderange flavour is enabled (default 8 nodes) * Limit nodes range & disable chat message sending by default * Bump protocol version
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-21
| | | | | | * Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers
* Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot2017-06-06
| | | | * Fix event LINT & remove default constructor/destructors * remove compat code & modernize autolock header
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
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* Fix various performance issues reported by cppcheck (#5628)Loïc Blot2017-04-21
| | | * Also remove 1 non declared but defined functions
* Some performance optimizations (#5424)Loïc Blot2017-03-22
| | | | | | | | | | | | | | | | | | | * Some performance optimizations This is globally removing some memory useless copy * use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it * pass some stack created strings to static const as they are not modified anywhere * Camera: return nametags per const ref instead of a list pointer, we only need to read it * INodeDefManager: getAll should be a result ref writer instead of a return copy * INodeDefManager: getAlias should return a const std::string ref * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop) * CNodeDefManager::updateAliases: prevent a idef getall copy * Profiler: constness * rollback_interface: create real_name later, and use const ref * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction, * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
* Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot2016-10-05
| | | | | | | | | | | | This is part 2 for 5f084cd98d7b3326b51320455364337539710efd Other improvements: * Use the defined ItemGroupList when used * make Client::checkPrivilege const * inline some trivial functions * Add ActiveObjectMap typedef * Add SettingsEntries typedef
* Make some maps unordered to improve performanceLoic Blot2016-10-05
| | | | | | * This permit to improve performance on C++11 builds * use some existing typedefs in tools maps * minor code style changes
* Settings: Clean up settings changed callback codekwolekr2016-06-11
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* Clean up threadingShadowNinja2015-08-23
| | | | | | | | | | | | | | | | | | | | * Rename everything. * Strip J prefix. * Change UpperCamelCase functions to lowerCamelCase. * Remove global (!) semaphore count mutex on OSX. * Remove semaphore count getter (unused, unsafe, depended on internal API functions on Windows, and used a hack on OSX). * Add `Atomic<type>`. * Make `Thread` handle thread names. * Add support for C++11 multi-threading. * Combine pthread and win32 sources. * Remove `ThreadStarted` (unused, unneeded). * Move some includes from the headers to the sources. * Move all of `Event` into its header (allows inlining with no new includes). * Make `Event` use `Semaphore` (except on Windows). * Move some porting functions into `Thread`. * Integrate logging with `Thread`. * Add threading test.
* Settings: pass name to callbacks by referenceest312015-07-09
| | | | Spare some copies.
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
| | | | | | | | | | | | Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
* Fix game minetest.conf default settingsest312015-03-18
| | | | This was a regression introduced by f6e4c5d9cf459e8278a76a2beaee59732e841458 .
* Settings fixes Make the GameGlobalShaderConstantSetter use the settings ↵gregorycu2015-01-25
| | | | callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe
* Revert "Make the GameGlobalShaderConstantSetter use the settings callback ↵Craig Robbins2015-01-25
| | | | | | (8% perf improvement in game loop)" This reverts commit a555e2d9b0ccee452996381a44677b8bec210036.
* Make the GameGlobalShaderConstantSetter use the settings callback (8% perf ↵gregorycu2015-01-23
| | | | | | improvement in game loop) Amend the settings callback to support userdata
* Settings: Fail on invalid sequence and throw exception for LuaSettingskwolekr2014-12-12
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* Settings: Sanitize value for multiline terminator tokenskwolekr2014-12-11
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* Settings: Sanitize setting name everywhere, not just LuaSettingskwolekr2014-12-09
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* Settings: Make setting entry group and values mutually exclusivekwolekr2014-12-09
| | | | | This greatly reduces the complexity of Settings code. Additionally, several memory leaks were fixed.
* Settings: Various setting group fixes and enhancementskwolekr2014-12-04
| | | | | | | | - Remove blank setting values when setting has a group - Pair setting values with groups in file when possible - Preserve user-set whitespace in setting objects - Delete setting value when setting NoiseParams group - Delete overwritten groups outside of lock
* Use setting groups for NoiseParamskwolekr2014-12-02
| | | | | | Add format example to minetest.conf.example Add Settings::setU16() Throw exception on attempted access of NULL settings groups
* LuaSettings: Sanitize setting name stringskwolekr2014-11-30
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* settings: Add setting groups and multiline entrieskwolekr2014-11-30
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* Implement proper font handlingsapier2014-11-30
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Fix Settings lockingShadowNinja2014-09-21
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* Use const references for Settings methodsShadowNinja2014-09-21
| | | | Also check for (this == &other) before locking mutexes.
* Make getters of the Settings class constCraig Robbins2014-09-21
| | | | Also removed 2 unused functions.
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
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* Add minetest.set_noiseparam_defaults() Lua APIkwolekr2014-02-15
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* Make flag strings clear specified flag with 'no' prefixkwolekr2014-02-08
| | | | | Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
* Remove blank default values for emergequeue_limit_* settingskwolekr2014-02-05
| | | | | Add checks for invalid user input for important settings Rename Settings::tryGet* to Settings::get*NoEx for consistency
* Revert "Fix settings to honor numeric conversion errors"kwolekr2014-02-05
| | | | This reverts commit 3f376a092e1c16429fb52f24736e9da98aff4cd5.
* Fix settings to honor numeric conversion errorssapier2014-02-04
| | | | Rename try* non exceptioning functions to *NoEx
* Settings: Add no-exception variants of each get methodkwolekr2014-02-03
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Always use builtin JThread librarykwolekr2013-09-15
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-13
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* Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParamskwolekr2013-05-19
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* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
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/*
   CGUITTFont FreeType class for Irrlicht
   Copyright (c) 2009-2010 John Norman
   Copyright (c) 2016 Nathanaël Courant

   This software is provided 'as-is', without any express or implied
   warranty. In no event will the authors be held liable for any
   damages arising from the use of this software.

   Permission is granted to anyone to use this software for any
   purpose, including commercial applications, and to alter it and
   redistribute it freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you
      must not claim that you wrote the original software. If you use
      this software in a product, an acknowledgment in the product
      documentation would be appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and
      must not be misrepresented as being the original software.

   3. This notice may not be removed or altered from any source
      distribution.

   The original version of this class can be located at:
   http://irrlicht.suckerfreegames.com/

   John Norman
   john@suckerfreegames.com
*/

#include <irrlicht.h>
#include <iostream>
#include "CGUITTFont.h"

namespace irr
{
namespace gui
{

// Manages the FT_Face cache.
struct SGUITTFace : public virtual irr::IReferenceCounted
{
	SGUITTFace() : face_buffer(0), face_buffer_size(0)
	{
		memset((void*)&face, 0, sizeof(FT_Face));
	}

	~SGUITTFace()
	{
		FT_Done_Face(face);
		delete[] face_buffer;
	}

	FT_Face face;
	FT_Byte* face_buffer;
	FT_Long face_buffer_size;
};

// Static variables.
FT_Library CGUITTFont::c_library;
core::map<io::path, SGUITTFace*> CGUITTFont::c_faces;
bool CGUITTFont::c_libraryLoaded = false;
scene::IMesh* CGUITTFont::shared_plane_ptr_ = 0;
scene::SMesh CGUITTFont::shared_plane_;

//

/** Checks that no dimension of the FT_BitMap object is negative.  If either is
 * negative, abort execution.
 */
inline void checkFontBitmapSize(const FT_Bitmap &bits)
{
	if ((s32)bits.rows < 0 || (s32)bits.width < 0) {
		std::cout << "Insane font glyph size. File: "
		          << __FILE__ << " Line " << __LINE__
		          << std::endl;
		abort();
	}
}

video::IImage* SGUITTGlyph::createGlyphImage(const FT_Bitmap& bits, video::IVideoDriver* driver) const
{
	// Make sure our casts to s32 in the loops below will not cause problems
	checkFontBitmapSize(bits);

	// Determine what our texture size should be.
	// Add 1 because textures are inclusive-exclusive.
	core::dimension2du d(bits.width + 1, bits.rows + 1);
	core::dimension2du texture_size;
	//core::dimension2du texture_size(bits.width + 1, bits.rows + 1);

	// Create and load our image now.
	video::IImage* image = 0;
	switch (bits.pixel_mode)
	{
		case FT_PIXEL_MODE_MONO:
		{
			// Create a blank image and fill it with transparent pixels.
			texture_size = d.getOptimalSize(true, true);
			image = driver->createImage(video::ECF_A1R5G5B5, texture_size);
			image->fill(video::SColor(0, 255, 255, 255));

			// Load the monochrome data in.
			const u32 image_pitch = image->getPitch() / sizeof(u16);
			u16* image_data = (u16*)image->lock();
			u8* glyph_data = bits.buffer;

			for (s32 y = 0; y < (s32)bits.rows; ++y)
			{
				u16* row = image_data;
				for (s32 x = 0; x < (s32)bits.width; ++x)
				{
					// Monochrome bitmaps store 8 pixels per byte.  The left-most pixel is the bit 0x80.
					// So, we go through the data each bit at a time.
					if ((glyph_data[y * bits.pitch + (x / 8)] & (0x80 >> (x % 8))) != 0)
						*row = 0xFFFF;
					++row;
				}
				image_data += image_pitch;
			}
			image->unlock();
			break;
		}

		case FT_PIXEL_MODE_GRAY:
		{
			// Create our blank image.
			texture_size = d.getOptimalSize(!driver->queryFeature(video::EVDF_TEXTURE_NPOT), !driver->queryFeature(video::EVDF_TEXTURE_NSQUARE), true, 0);
			image = driver->createImage(video::ECF_A8R8G8B8, texture_size);
			image->fill(video::SColor(0, 255, 255, 255));

			// Load the grayscale data in.
			const float gray_count = static_cast<float>(bits.num_grays);
			const u32 image_pitch = image->getPitch() / sizeof(u32);
			u32* image_data = (u32*)image->lock();
			u8* glyph_data = bits.buffer;
			for (s32 y = 0; y < (s32)bits.rows; ++y)
			{
				u8* row = glyph_data;
				for (s32 x = 0; x < (s32)bits.width; ++x)
				{
					image_data[y * image_pitch + x] |= static_cast<u32>(255.0f * (static_cast<float>(*row++) / gray_count)) << 24;
					//data[y * image_pitch + x] |= ((u32)(*bitsdata++) << 24);
				}
				glyph_data += bits.pitch;
			}
			image->unlock();
			break;
		}
		default:
			// TODO: error message?
			return 0;
	}
	return image;
}

void SGUITTGlyph::preload(u32 char_index, FT_Face face, video::IVideoDriver* driver, u32 font_size, const FT_Int32 loadFlags)
{
	if (isLoaded) return;

	// Set the size of the glyph.
	FT_Set_Pixel_Sizes(face, 0, font_size);

	// Attempt to load the glyph.
	if (FT_Load_Glyph(face, char_index, loadFlags) != FT_Err_Ok)
		// TODO: error message?
		return;

	FT_GlyphSlot glyph = face->glyph;
	FT_Bitmap bits = glyph->bitmap;

	// Setup the glyph information here:
	advance = glyph->advance;
	offset = core::vector2di(glyph->bitmap_left, glyph->bitmap_top);

	// Try to get the last page with available slots.
	CGUITTGlyphPage* page = parent->getLastGlyphPage();

	// If we need to make a new page, do that now.
	if (!page)
	{
		page = parent->createGlyphPage(bits.pixel_mode);
		if (!page)
			// TODO: add error message?
			return;
	}

	glyph_page = parent->getLastGlyphPageIndex();
	u32 texture_side_length = page->texture->getOriginalSize().Width;
	core::vector2di page_position(
		(page->used_slots % (texture_side_length / font_size)) * font_size,
		(page->used_slots / (texture_side_length / font_size)) * font_size
		);
	source_rect.UpperLeftCorner = page_position;
	source_rect.LowerRightCorner = core::vector2di(page_position.X + bits.width, page_position.Y + bits.rows);

	page->dirty = true;
	++page->used_slots;
	--page->available_slots;

	// We grab the glyph bitmap here so the data won't be removed when the next glyph is loaded.
	surface = createGlyphImage(bits, driver);

	// Set our glyph as loaded.
	isLoaded = true;
}

void SGUITTGlyph::unload()
{
	if (surface)
	{
		surface->drop();
		surface = 0;
	}
	isLoaded = false;
}

//////////////////////

CGUITTFont* CGUITTFont::createTTFont(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency, const u32 shadow, const u32 shadow_alpha)
{
	if (!c_libraryLoaded)
	{
		if (FT_Init_FreeType(&c_library))
			return 0;
		c_libraryLoaded = true;
	}

	CGUITTFont* font = new CGUITTFont(env);
	bool ret = font->load(filename, size, antialias, transparency);
	if (!ret)
	{
		font->drop();
		return 0;
	}

	font->shadow_offset = shadow;
	font->shadow_alpha = shadow_alpha;

	return font;
}

CGUITTFont* CGUITTFont::createTTFont(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	if (!c_libraryLoaded)
	{
		if (FT_Init_FreeType(&c_library))
			return 0;
		c_libraryLoaded = true;
	}

	CGUITTFont* font = new CGUITTFont(device->getGUIEnvironment());
	font->Device = device;
	bool ret = font->load(filename, size, antialias, transparency);
	if (!ret)
	{
		font->drop();
		return 0;
	}

	return font;
}

CGUITTFont* CGUITTFont::create(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	return CGUITTFont::createTTFont(env, filename, size, antialias, transparency);
}

CGUITTFont* CGUITTFont::create(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	return CGUITTFont::createTTFont(device, filename, size, antialias, transparency);
}

//////////////////////

//! Constructor.
CGUITTFont::CGUITTFont(IGUIEnvironment *env)
: use_monochrome(false), use_transparency(true), use_hinting(true), use_auto_hinting(true),
batch_load_size(1), Device(0), Environment(env), Driver(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
{
	#ifdef _DEBUG
	setDebugName("CGUITTFont");
	#endif

	if (Environment)
	{
		// don't grab environment, to avoid circular references
		Driver = Environment->getVideoDriver();
	}

	if (Driver)
		Driver->grab();

	setInvisibleCharacters(L" ");

	// Glyphs aren't reference counted, so don't try to delete them when we free the array.
	Glyphs.set_free_when_destroyed(false);
}

bool CGUITTFont::load(const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	// Some sanity checks.
	if (Environment == 0 || Driver == 0) return false;
	if (size == 0) return false;
	if (filename.size() == 0) return false;

	io::IFileSystem* filesystem = Environment->getFileSystem();
	irr::ILogger* logger = (Device != 0 ? Device->getLogger() : 0);
	this->size = size;
	this->filename = filename;

	// Update the font loading flags when the font is first loaded.
	this->use_monochrome = !antialias;
	this->use_transparency = transparency;
	update_load_flags();

	// Log.
	if (logger)
		logger->log(L"CGUITTFont", core::stringw(core::stringw(L"Creating new font: ") + core::ustring(filename).toWCHAR_s() + L" " + core::stringc(size) + L"pt " + (antialias ? L"+antialias " : L"-antialias ") + (transparency ? L"+transparency" : L"-transparency")).c_str(), irr::ELL_INFORMATION);

	// Grab the face.
	SGUITTFace* face = 0;
	core::map<io::path, SGUITTFace*>::Node* node = c_faces.find(filename);
	if (node == 0)
	{
		face = new SGUITTFace();
		c_faces.set(filename, face);

		if (filesystem)
		{
			// Read in the file data.
			io::IReadFile* file = filesystem->createAndOpenFile(filename);
			if (file == 0)
			{
				if (logger) logger->log(L"CGUITTFont", L"Failed to open the file.", irr::ELL_INFORMATION);

				c_faces.remove(filename);
				delete face;
				face = 0;
				return false;
			}
			face->face_buffer = new FT_Byte[file->getSize()];
			file->read(face->face_buffer, file->getSize());
			face->face_buffer_size = file->getSize();
			file->drop();

			// Create the face.
			if (FT_New_Memory_Face(c_library, face->face_buffer, face->face_buffer_size, 0, &face->face))
			{
				if (logger) logger->log(L"CGUITTFont", L"FT_New_Memory_Face failed.", irr::ELL_INFORMATION);

				c_faces.remove(filename);
				delete face;
				face = 0;
				return false;
			}
		}
		else
		{
			core::ustring converter(filename);
			if (FT_New_Face(c_library, reinterpret_cast<const char*>(converter.toUTF8_s().c_str()), 0, &face->face))
			{
				if (logger) logger->log(L"CGUITTFont", L"FT_New_Face failed.", irr::ELL_INFORMATION);

				c_faces.remove(filename);
				delete face;
				face = 0;
				return false;
			}
		}
	}
	else
	{
		// Using another instance of this face.
		face = node->getValue();
		face->grab();
	}

	// Store our face.
	tt_face = face->face;

	// Store font metrics.
	FT_Set_Pixel_Sizes(tt_face, size, 0);
	font_metrics = tt_face->size->metrics;

	// Allocate our glyphs.
	Glyphs.clear();
	Glyphs.reallocate(tt_face->num_glyphs);
	Glyphs.set_used(tt_face->num_glyphs);
	for (FT_Long i = 0; i < tt_face->num_glyphs; ++i)
	{
		Glyphs[i].isLoaded = false;
		Glyphs[i].glyph_page = 0;
		Glyphs[i].source_rect = core::recti();
		Glyphs[i].offset = core::vector2di();
		Glyphs[i].advance = FT_Vector();
		Glyphs[i].surface = 0;
		Glyphs[i].parent = this;
	}

	// Cache the first 127 ascii characters.
	u32 old_size = batch_load_size;
	batch_load_size = 127;
	getGlyphIndexByChar((uchar32_t)0);
	batch_load_size = old_size;

	return true;
}

CGUITTFont::~CGUITTFont()
{
	// Delete the glyphs and glyph pages.
	reset_images();
	CGUITTAssistDelete::Delete(Glyphs);
	//Glyphs.clear();

	// We aren't using this face anymore.
	core::map<io::path, SGUITTFace*>::Node* n = c_faces.find(filename);
	if (n)
	{
		SGUITTFace* f = n->getValue();

		// Drop our face.  If this was the last face, the destructor will clean up.
		if (f->drop())
			c_faces.remove(filename);

		// If there are no more faces referenced by FreeType, clean up.
		if (c_faces.size() == 0)
		{
			FT_Done_FreeType(c_library);
			c_libraryLoaded = false;
		}
	}

	// Drop our driver now.
	if (Driver)
		Driver->drop();
}

void CGUITTFont::reset_images()
{
	// Delete the glyphs.
	for (u32 i = 0; i != Glyphs.size(); ++i)
		Glyphs[i].unload();

	// Unload the glyph pages from video memory.
	for (u32 i = 0; i != Glyph_Pages.size(); ++i)
		delete Glyph_Pages[i];
	Glyph_Pages.clear();

	// Always update the internal FreeType loading flags after resetting.
	update_load_flags();
}

void CGUITTFont::update_glyph_pages() const
{
	for (u32 i = 0; i != Glyph_Pages.size(); ++i)
	{
		if (Glyph_Pages[i]->dirty)
			Glyph_Pages[i]->updateTexture();
	}
}

CGUITTGlyphPage* CGUITTFont::getLastGlyphPage() const
{
	CGUITTGlyphPage* page = 0;
	if (Glyph_Pages.empty())
		return 0;
	else
	{
		page = Glyph_Pages[getLastGlyphPageIndex()];
		if (page->available_slots == 0)
			page = 0;
	}
	return page;
}

CGUITTGlyphPage* CGUITTFont::createGlyphPage(const u8& pixel_mode)
{
	CGUITTGlyphPage* page = 0;
	
	// Name of our page.
	io::path name("TTFontGlyphPage_");
	name += tt_face->family_name;
	name += ".";
	name += tt_face->style_name;
	name += ".";
	name += size;
	name += "_";
	name += Glyph_Pages.size(); // The newly created page will be at the end of the collection.

	// Create the new page.
	page = new CGUITTGlyphPage(Driver, name);

	// Determine our maximum texture size.
	// If we keep getting 0, set it to 1024x1024, as that number is pretty safe.
	core::dimension2du max_texture_size = max_page_texture_size;
	if (max_texture_size.Width == 0 || max_texture_size.Height == 0)
		max_texture_size = Driver->getMaxTextureSize();
	if (max_texture_size.Width == 0 || max_texture_size.Height == 0)
		max_texture_size = core::dimension2du(1024, 1024);

	// We want to try to put at least 144 glyphs on a single texture.
	core::dimension2du page_texture_size;
	if (size <= 21) page_texture_size = core::dimension2du(256, 256);
	else if (size <= 42) page_texture_size = core::dimension2du(512, 512);
	else if (size <= 84) page_texture_size = core::dimension2du(1024, 1024);
	else if (size <= 168) page_texture_size = core::dimension2du(2048, 2048);
	else page_texture_size = core::dimension2du(4096, 4096);

	if (page_texture_size.Width > max_texture_size.Width || page_texture_size.Height > max_texture_size.Height)
		page_texture_size = max_texture_size;

	if (!page->createPageTexture(pixel_mode, page_texture_size)) {
		// TODO: add error message?
		delete page;
		return 0;
	}

	if (page)
	{
		// Determine the number of glyph slots on the page and add it to the list of pages.
		page->available_slots = (page_texture_size.Width / size) * (page_texture_size.Height / size);
		Glyph_Pages.push_back(page);
	}
	return page;
}

void CGUITTFont::setTransparency(const bool flag)
{
	use_transparency = flag;
	reset_images();
}

void CGUITTFont::setMonochrome(const bool flag)
{
	use_monochrome = flag;
	reset_images();
}

void CGUITTFont::setFontHinting(const bool enable, const bool enable_auto_hinting)
{
	use_hinting = enable;
	use_auto_hinting = enable_auto_hinting;
	reset_images();
}

void CGUITTFont::draw(const core::stringw& text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	draw(EnrichedString(std::wstring(text.c_str()), color), position, color, hcenter, vcenter, clip);
}

void CGUITTFont::draw(const EnrichedString &text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	std::vector<video::SColor> colors = text.getColors();

	if (!Driver)
		return;

	// Clear the glyph pages of their render information.
	for (u32 i = 0; i < Glyph_Pages.size(); ++i)
	{
		Glyph_Pages[i]->render_positions.clear();
		Glyph_Pages[i]->render_source_rects.clear();
	}

	// Set up some variables.
	core::dimension2d<s32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;

	// Determine offset positions.
	if (hcenter || vcenter)
	{
		textDimension = getDimension(text.c_str());

		if (hcenter)
			offset.X = ((position.getWidth() - textDimension.Width) >> 1) + offset.X;

		if (vcenter)
			offset.Y = ((position.getHeight() - textDimension.Height) >> 1) + offset.Y;
	}

	// Convert to a unicode string.
	core::ustring utext = text.getString();

	// Set up our render map.
	core::map<u32, CGUITTGlyphPage*> Render_Map;

	// Start parsing characters.
	u32 n;
	uchar32_t previousChar = 0;
	core::ustring::const_iterator iter(utext);
	std::vector<video::SColor> applied_colors;
	while (!iter.atEnd())
	{
		uchar32_t currentChar = *iter;
		n = getGlyphIndexByChar(currentChar);
		bool visible = (Invisible.findFirst(currentChar) == -1);
		bool lineBreak=false;
		if (currentChar == L'\r') // Mac or Windows breaks
		{
			lineBreak = true;
			if (*(iter + 1) == (uchar32_t)'\n') 	// Windows line breaks.
				currentChar = *(++iter);
		}
		else if (currentChar == (uchar32_t)'\n') // Unix breaks
		{
			lineBreak = true;
		}

		if (lineBreak)
		{
			previousChar = 0;
			offset.Y += font_metrics.height / 64;
			offset.X = position.UpperLeftCorner.X;

			if (hcenter)
				offset.X += (position.getWidth() - textDimension.Width) >> 1;
			++iter;
			continue;
		}

		if (n > 0 && visible)
		{
			// Calculate the glyph offset.
			s32 offx = Glyphs[n-1].offset.X;
			s32 offy = (font_metrics.ascender / 64) - Glyphs[n-1].offset.Y;

			// Apply kerning.
			core::vector2di k = getKerning(currentChar, previousChar);
			offset.X += k.X;
			offset.Y += k.Y;

			// Determine rendering information.
			SGUITTGlyph& glyph = Glyphs[n-1];
			CGUITTGlyphPage* const page = Glyph_Pages[glyph.glyph_page];
			page->render_positions.push_back(core::position2di(offset.X + offx, offset.Y + offy));
			page->render_source_rects.push_back(glyph.source_rect);
			Render_Map.set(glyph.glyph_page, page);
			u32 current_color = iter.getPos();
			if (current_color < colors.size())
				applied_colors.push_back(colors[current_color]);
		}
		offset.X += getWidthFromCharacter(currentChar);

		previousChar = currentChar;
		++iter;
	}

	// Draw now.
	update_glyph_pages();
	core::map<u32, CGUITTGlyphPage*>::Iterator j = Render_Map.getIterator();
	while (!j.atEnd())
	{
		core::map<u32, CGUITTGlyphPage*>::Node* n = j.getNode();
		j++;
		if (n == 0) continue;

		CGUITTGlyphPage* page = n->getValue();

		if (shadow_offset) {
			for (size_t i = 0; i < page->render_positions.size(); ++i)
				page->render_positions[i] += core::vector2di(shadow_offset, shadow_offset);
			Driver->draw2DImageBatch(page->texture, page->render_positions, page->render_source_rects, clip, video::SColor(shadow_alpha,0,0,0), true);
			for (size_t i = 0; i < page->render_positions.size(); ++i)
				page->render_positions[i] -= core::vector2di(shadow_offset, shadow_offset);
		}
		for (size_t i = 0; i < page->render_positions.size(); ++i) {
			irr::video::SColor col;
			if (!applied_colors.empty()) {
				col = applied_colors[i < applied_colors.size() ? i : 0];
			} else {
				col = irr::video::SColor(255, 255, 255, 255);
			}
			if (!use_transparency)
				col.color |= 0xff000000;
			Driver->draw2DImage(page->texture, page->render_positions[i], page->render_source_rects[i], clip, col, true);
		}
	}
}

core::dimension2d<u32> CGUITTFont::getCharDimension(const wchar_t ch) const
{
	return core::dimension2d<u32>(getWidthFromCharacter(ch), getHeightFromCharacter(ch));
}

core::dimension2d<u32> CGUITTFont::getDimension(const wchar_t* text) const
{
	return getDimension(core::ustring(text));
}

core::dimension2d<u32> CGUITTFont::getDimension(const core::ustring& text) const
{
	// Get the maximum font height.  Unfortunately, we have to do this hack as
	// Irrlicht will draw things wrong.  In FreeType, the font size is the
	// maximum size for a single glyph, but that glyph may hang "under" the
	// draw line, increasing the total font height to beyond the set size.
	// Irrlicht does not understand this concept when drawing fonts.  Also, I
	// add +1 to give it a 1 pixel blank border.  This makes things like
	// tooltips look nicer.
	s32 test1 = getHeightFromCharacter((uchar32_t)'g') + 1;
	s32 test2 = getHeightFromCharacter((uchar32_t)'j') + 1;
	s32 test3 = getHeightFromCharacter((uchar32_t)'_') + 1;
	s32 max_font_height = core::max_(test1, core::max_(test2, test3));

	core::dimension2d<u32> text_dimension(0, max_font_height);
	core::dimension2d<u32> line(0, max_font_height);

	uchar32_t previousChar = 0;
	core::ustring::const_iterator iter = text.begin();
	for (; !iter.atEnd(); ++iter)
	{
		uchar32_t p = *iter;
		bool lineBreak = false;
		if (p == '\r')	// Mac or Windows line breaks.
		{
			lineBreak = true;
			if (*(iter + 1) == '\n')
			{
				++iter;
				p = *iter;
			}
		}
		else if (p == '\n')	// Unix line breaks.
		{
			lineBreak = true;
		}

		// Kerning.
		core::vector2di k = getKerning(p, previousChar);
		line.Width += k.X;
		previousChar = p;

		// Check for linebreak.
		if (lineBreak)
		{
			previousChar = 0;
			text_dimension.Height += line.Height;
			if (text_dimension.Width < line.Width)
				text_dimension.Width = line.Width;
			line.Width = 0;
			line.Height = max_font_height;
			continue;
		}
		line.Width += getWidthFromCharacter(p);
	}
	if (text_dimension.Width < line.Width)
		text_dimension.Width = line.Width;

	return text_dimension;
}

inline u32 CGUITTFont::getWidthFromCharacter(wchar_t c) const
{
	return getWidthFromCharacter((uchar32_t)c);
}

inline u32 CGUITTFont::getWidthFromCharacter(uchar32_t c) const
{
	// Set the size of the face.
	// This is because we cache faces and the face may have been set to a different size.
	//FT_Set_Pixel_Sizes(tt_face, 0, size);

	u32 n = getGlyphIndexByChar(c);
	if (n > 0)
	{
		int w = Glyphs[n-1].advance.x / 64;
		return w;
	}
	if (c >= 0x2000)
		return (font_metrics.ascender / 64);
	else return (font_metrics.ascender / 64) / 2;
}

inline u32 CGUITTFont::getHeightFromCharacter(wchar_t c) const
{
	return getHeightFromCharacter((uchar32_t)c);
}

inline u32 CGUITTFont::getHeightFromCharacter(uchar32_t c) const
{
	// Set the size of the face.
	// This is because we cache faces and the face may have been set to a different size.
	//FT_Set_Pixel_Sizes(tt_face, 0, size);

	u32 n = getGlyphIndexByChar(c);
	if (n > 0)
	{
		// Grab the true height of the character, taking into account underhanging glyphs.
		s32 height = (font_metrics.ascender / 64) - Glyphs[n-1].offset.Y + Glyphs[n-1].source_rect.getHeight();
		return height;
	}
	if (c >= 0x2000)
		return (font_metrics.ascender / 64);
	else return (font_metrics.ascender / 64) / 2;
}

u32 CGUITTFont::getGlyphIndexByChar(wchar_t c) const
{
	return getGlyphIndexByChar((uchar32_t)c);
}

u32 CGUITTFont::getGlyphIndexByChar(uchar32_t c) const
{
	// Get the glyph.
	u32 glyph = FT_Get_Char_Index(tt_face, c);

	// Check for a valid glyph.  If it is invalid, attempt to use the replacement character.
	if (glyph == 0)
		glyph = FT_Get_Char_Index(tt_face, core::unicode::UTF_REPLACEMENT_CHARACTER);

	// If our glyph is already loaded, don't bother doing any batch loading code.
	if (glyph != 0 && Glyphs[glyph - 1].isLoaded)
		return glyph;

	// Determine our batch loading positions.
	u32 half_size = (batch_load_size / 2);
	u32 start_pos = 0;
	if (c > half_size) start_pos = c - half_size;
	u32 end_pos = start_pos + batch_load_size;

	// Load all our characters.
	do
	{
		// Get the character we are going to load.
		u32 char_index = FT_Get_Char_Index(tt_face, start_pos);

		// If the glyph hasn't been loaded yet, do it now.
		if (char_index)
		{
			SGUITTGlyph& glyph = Glyphs[char_index - 1];
			if (!glyph.isLoaded)
			{
				glyph.preload(char_index, tt_face, Driver, size, load_flags);
				Glyph_Pages[glyph.glyph_page]->pushGlyphToBePaged(&glyph);
			}
		}
	}
	while (++start_pos < end_pos);

	// Return our original character.
	return glyph;
}

s32 CGUITTFont::getCharacterFromPos(const wchar_t* text, s32 pixel_x) const
{
	return getCharacterFromPos(core::ustring(text), pixel_x);
}

s32 CGUITTFont::getCharacterFromPos(const core::ustring& text, s32 pixel_x) const
{
	s32 x = 0;
	//s32 idx = 0;

	u32 character = 0;
	uchar32_t previousChar = 0;
	core::ustring::const_iterator iter = text.begin();
	while (!iter.atEnd())
	{
		uchar32_t c = *iter;
		x += getWidthFromCharacter(c);

		// Kerning.
		core::vector2di k = getKerning(c, previousChar);
		x += k.X;

		if (x >= pixel_x)
			return character;

		previousChar = c;
		++iter;
		++character;
	}

	return -1;
}

void CGUITTFont::setKerningWidth(s32 kerning)
{
	GlobalKerningWidth = kerning;
}

void CGUITTFont::setKerningHeight(s32 kerning)
{
	GlobalKerningHeight = kerning;
}

s32 CGUITTFont::getKerningWidth(const wchar_t* thisLetter, const wchar_t* previousLetter) const
{
	if (tt_face == 0)
		return GlobalKerningWidth;
	if (thisLetter == 0 || previousLetter == 0)
		return 0;

	return getKerningWidth((uchar32_t)*thisLetter, (uchar32_t)*previousLetter);
}

s32 CGUITTFont::getKerningWidth(const uchar32_t thisLetter, const uchar32_t previousLetter) const
{
	// Return only the kerning width.
	return getKerning(thisLetter, previousLetter).X;
}

s32 CGUITTFont::getKerningHeight() const
{
	// FreeType 2 currently doesn't return any height kerning information.
	return GlobalKerningHeight;
}

core::vector2di CGUITTFont::getKerning(const wchar_t thisLetter, const wchar_t previousLetter) const
{
	return getKerning((uchar32_t)thisLetter, (uchar32_t)previousLetter);
}

core::vector2di CGUITTFont::getKerning(const uchar32_t thisLetter, const uchar32_t previousLetter) const
{
	if (tt_face == 0 || thisLetter == 0 || previousLetter == 0)
		return core::vector2di();

	// Set the size of the face.
	// This is because we cache faces and the face may have been set to a different size.
	FT_Set_Pixel_Sizes(tt_face, 0, size);

	core::vector2di ret(GlobalKerningWidth, GlobalKerningHeight);

	// If we don't have kerning, no point in continuing.
	if (!FT_HAS_KERNING(tt_face))
		return ret;

	// Get the kerning information.
	FT_Vector v;
	FT_Get_Kerning(tt_face, getGlyphIndexByChar(previousLetter), getGlyphIndexByChar(thisLetter), FT_KERNING_DEFAULT, &v);

	// If we have a scalable font, the return value will be in font points.
	if (FT_IS_SCALABLE(tt_face))
	{
		// Font points, so divide by 64.
		ret.X += (v.x / 64);
		ret.Y += (v.y / 64);
	}
	else
	{
		// Pixel units.
		ret.X += v.x;
		ret.Y += v.y;
	}
	return ret;
}

void CGUITTFont::setInvisibleCharacters(const wchar_t *s)
{
	core::ustring us(s);
	Invisible = us;
}

void CGUITTFont::setInvisibleCharacters(const core::ustring& s)
{
	Invisible = s;
}

video::IImage* CGUITTFont::createTextureFromChar(const uchar32_t& ch)
{
	u32 n = getGlyphIndexByChar(ch);
	const SGUITTGlyph& glyph = Glyphs[n-1];
	CGUITTGlyphPage* page = Glyph_Pages[glyph.glyph_page];

	if (page->dirty)
		page->updateTexture();

	video::ITexture* tex = page->texture;

	// Acquire a read-only lock of the corresponding page texture.
	#if IRRLICHT_VERSION_MAJOR==1 && IRRLICHT_VERSION_MINOR>=8
	void* ptr = tex->lock(video::ETLM_READ_ONLY);
	#else
	void* ptr = tex->lock(true);
	#endif

	video::ECOLOR_FORMAT format = tex->getColorFormat();
	core::dimension2du tex_size = tex->getOriginalSize();
	video::IImage* pageholder = Driver->createImageFromData(format, tex_size, ptr, true, false);

	// Copy the image data out of the page texture.
	core::dimension2du glyph_size(glyph.source_rect.getSize());
	video::IImage* image = Driver->createImage(format, glyph_size);
	pageholder->copyTo(image, core::position2di(0, 0), glyph.source_rect);

	tex->unlock();
	return image;
}

video::ITexture* CGUITTFont::getPageTextureByIndex(const u32& page_index) const
{
	if (page_index < Glyph_Pages.size())
		return Glyph_Pages[page_index]->texture;
	else
		return 0;
}

void CGUITTFont::createSharedPlane()
{
	/*
		2___3
		|  /|
		| / |	<-- plane mesh is like this, point 2 is (0,0), point 0 is (0, -1)
		|/  |	<-- the texture coords of point 2 is (0,0, point 0 is (0, 1)
		0---1
	*/

	using namespace core;
	using namespace video;
	using namespace scene;
	S3DVertex vertices[4];
	u16 indices[6] = {0,2,3,3,1,0};
	vertices[0] = S3DVertex(vector3df(0,-1,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(0,1));
	vertices[1] = S3DVertex(vector3df(1,-1,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(1,1));
	vertices[2] = S3DVertex(vector3df(0, 0,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(0,0));
	vertices[3] = S3DVertex(vector3df(1, 0,0), vector3df(0,0,-1), SColor(255,255,255,255), vector2df(1,0));

	SMeshBuffer* buf = new SMeshBuffer();
	buf->append(vertices, 4, indices, 6);

	shared_plane_.addMeshBuffer( buf );

	shared_plane_ptr_ = &shared_plane_;
	buf->drop(); //the addMeshBuffer method will grab it, so we can drop this ptr.
}

core::dimension2d<u32> CGUITTFont::getDimensionUntilEndOfLine(const wchar_t* p) const
{
	core::stringw s;
	for (const wchar_t* temp = p; temp && *temp != '\0' && *temp != L'\r' && *temp != L'\n'; ++temp )
		s.append(*temp);

	return getDimension(s.c_str());
}

core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text, scene::ISceneManager* smgr, scene::ISceneNode* parent, const video::SColor& color, bool center)
{
	using namespace core;
	using namespace video;
	using namespace scene;

	array<scene::ISceneNode*> container;

	if (!Driver || !smgr) return container;
	if (!parent)
		parent = smgr->addEmptySceneNode(smgr->getRootSceneNode(), -1);
	// if you don't specify parent, then we add a empty node attached to the root node
	// this is generally undesirable.

	if (!shared_plane_ptr_) //this points to a static mesh that contains the plane
		createSharedPlane(); //if it's not initialized, we create one.

	dimension2d<s32> text_size(getDimension(text)); //convert from unsigned to signed.
	vector3df start_point(0, 0, 0), offset;

	/** NOTICE:
		Because we are considering adding texts into 3D world, all Y axis vectors are inverted.
	**/

	// There's currently no "vertical center" concept when you apply text scene node to the 3D world.
	if (center)
	{
		offset.X = start_point.X = -text_size.Width / 2.f;
		offset.Y = start_point.Y = +text_size.Height/ 2.f;
		offset.X += (text_size.Width - getDimensionUntilEndOfLine(text).Width) >> 1;
	}

	// the default font material
	SMaterial mat;
	mat.setFlag(video::EMF_LIGHTING, true);
	mat.setFlag(video::EMF_ZWRITE_ENABLE, false);
	mat.setFlag(video::EMF_NORMALIZE_NORMALS, true);
	mat.ColorMaterial = video::ECM_NONE;
	mat.MaterialType = use_transparency ? video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_SOLID;
	mat.MaterialTypeParam = 0.01f;
	mat.DiffuseColor = color;

	wchar_t current_char = 0, previous_char = 0;
	u32 n = 0;

	array<u32> glyph_indices;

	while (*text)
	{
		current_char = *text;
		bool line_break=false;
		if (current_char == L'\r') // Mac or Windows breaks
		{
			line_break = true;
			if (*(text + 1) == L'\n') // Windows line breaks.
				current_char = *(++text);
		}
		else if (current_char == L'\n') // Unix breaks
		{
			line_break = true;
		}

		if (line_break)
		{
			previous_char = 0;
			offset.Y -= tt_face->size->metrics.ascender / 64;
			offset.X = start_point.X;
			if (center)
				offset.X += (text_size.Width - getDimensionUntilEndOfLine(text+1).Width) >> 1;
			++text;
		}
		else
		{
			n = getGlyphIndexByChar(current_char);
			if (n > 0)
			{
				glyph_indices.push_back( n );

				// Store glyph size and offset informations.
				SGUITTGlyph const& glyph = Glyphs[n-1];
				u32 texw = glyph.source_rect.getWidth();
				u32 texh = glyph.source_rect.getHeight();
				s32 offx = glyph.offset.X;
				s32 offy = (font_metrics.ascender / 64) - glyph.offset.Y;

				// Apply kerning.
				vector2di k = getKerning(current_char, previous_char);
				offset.X += k.X;
				offset.Y += k.Y;

				vector3df current_pos(offset.X + offx, offset.Y - offy, 0);
				dimension2d<u32> letter_size = dimension2d<u32>(texw, texh);

				// Now we copy planes corresponding to the letter size.
				IMeshManipulator* mani = smgr->getMeshManipulator();
				IMesh* meshcopy = mani->createMeshCopy(shared_plane_ptr_);
				#if IRRLICHT_VERSION_MAJOR==1 && IRRLICHT_VERSION_MINOR>=8
				mani->scale(meshcopy, vector3df((f32)letter_size.Width, (f32)letter_size.Height, 1));
				#else
				mani->scaleMesh(meshcopy, vector3df((f32)letter_size.Width, (f32)letter_size.Height, 1));
				#endif

				ISceneNode* current_node = smgr->addMeshSceneNode(meshcopy, parent, -1, current_pos);
				meshcopy->drop();

				current_node->getMaterial(0) = mat;
				current_node->setAutomaticCulling(EAC_OFF);
				current_node->setIsDebugObject(true);  //so the picking won't have any effect on individual letter
				//current_node->setDebugDataVisible(EDS_BBOX); //de-comment this when debugging

				container.push_back(current_node);
			}
			offset.X += getWidthFromCharacter(current_char);
			previous_char = current_char;
			++text;
		}
	}

	update_glyph_pages();
	//only after we update the textures can we use the glyph page textures.

	for (u32 i = 0; i < glyph_indices.size(); ++i)
	{
		u32 n = glyph_indices[i];
		SGUITTGlyph const& glyph = Glyphs[n-1];
		ITexture* current_tex = Glyph_Pages[glyph.glyph_page]->texture;
		f32 page_texture_size = (f32)current_tex->getSize().Width;
		//Now we calculate the UV position according to the texture size and the source rect.
		//
		//  2___3
		//  |  /|
		//  | / |	<-- plane mesh is like this, point 2 is (0,0), point 0 is (0, -1)
		//  |/  |	<-- the texture coords of point 2 is (0,0, point 0 is (0, 1)
		//  0---1
		//
		f32 u1 = glyph.source_rect.UpperLeftCorner.X / page_texture_size;
		f32 u2 = u1 + (glyph.source_rect.getWidth() / page_texture_size);
		f32 v1 = glyph.source_rect.UpperLeftCorner.Y / page_texture_size;
		f32 v2 = v1 + (glyph.source_rect.getHeight() / page_texture_size);

		//we can be quite sure that this is IMeshSceneNode, because we just added them in the above loop.
		IMeshSceneNode* node = static_cast<IMeshSceneNode*>(container[i]);

		S3DVertex* pv = static_cast<S3DVertex*>(node->getMesh()->getMeshBuffer(0)->getVertices());
		//pv[0].TCoords.Y = pv[1].TCoords.Y = (letter_size.Height - 1) / static_cast<f32>(letter_size.Height);
		//pv[1].TCoords.X = pv[3].TCoords.X = (letter_size.Width - 1)  / static_cast<f32>(letter_size.Width);
		pv[0].TCoords = vector2df(u1, v2);
		pv[1].TCoords = vector2df(u2, v2);
		pv[2].TCoords = vector2df(u1, v1);
		pv[3].TCoords = vector2df(u2, v1);

		container[i]->getMaterial(0).setTexture(0, current_tex);
	}

	return container;
}

} // end namespace gui
} // end namespace irr