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* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Comment out unnecessary debug output in SettingsPerttu Ahola2012-05-20
* Allow directly supplying world as a parameter, including world.mtPerttu Ahola2012-03-13
* Clean up log messages everywherePerttu Ahola2012-03-11
* Do not print errors when searching for usable configuration filePerttu Ahola2012-03-11
* Fix configuration file behaviourPerttu Ahola2012-03-11
* Some MSVC fixesPerttu Ahola2011-11-29
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* mobv2Perttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
pan class="hl com"> This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "test.h" #include "client/gameui.h" class TestGameUI : public TestBase { public: TestGameUI() { TestManager::registerTestModule(this); } const char *getName() { return "TestGameUI"; } void runTests(IGameDef *gamedef); void testInit(); void testFlagSetters(); void testInfoText(); void testStatusText(); }; static TestGameUI g_test_instance; void TestGameUI::runTests(IGameDef *gamedef) { TEST(testInit); TEST(testFlagSetters); TEST(testInfoText); TEST(testStatusText); } void TestGameUI::testInit() { GameUI gui{}; // Ensure flags on GameUI init UASSERT(gui.getFlags().show_chat) UASSERT(gui.getFlags().show_hud) UASSERT(!gui.getFlags().show_minimap) UASSERT(!gui.getFlags().show_profiler_graph) // And after the initFlags init stage gui.initFlags(); UASSERT(gui.getFlags().show_chat) UASSERT(gui.getFlags().show_hud) UASSERT(!gui.getFlags().show_minimap) UASSERT(!gui.getFlags().show_profiler_graph) // @TODO verify if we can create non UI nulldevice to test this function // gui.init(); } void TestGameUI::testFlagSetters() { GameUI gui{}; gui.showMinimap(true); UASSERT(gui.getFlags().show_minimap); gui.showMinimap(false); UASSERT(!gui.getFlags().show_minimap); } void TestGameUI::testStatusText() { GameUI gui{}; gui.showStatusText(L"test status"); UASSERT(gui.m_statustext_time == 0.0f); UASSERT(gui.m_statustext == L"test status"); } void TestGameUI::testInfoText() { GameUI gui{}; gui.setInfoText(L"test info"); UASSERT(gui.m_infotext == L"test info"); }